[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"similar-games-dead-nation":3,"game-dead-nation":5},{"similarGames":4},[],{"game":6,"hasUserReviewed":22},{"id":7,"name":8,"summary":9,"cover_image":10,"header_image":11,"trailer_url":12,"release_date":13,"avg_score":14,"igdb_id":15,"slug":16,"steam_app_id":14,"companies":17,"genres":26,"platforms":29,"reviews":31,"coverImage":10,"headerImage":11,"trailerUrl":12,"releaseDate":13,"criticReviewCount":92,"userReviewCount":93,"previewCount":93,"publishers":94,"developers":95,"userReviews":96,"hasUserReviewed":22,"steamAppId":14},185699,"Dead Nation","Dead Nation is a top-down shoot 'em up video game for PlayStation 3 developed by Finnish video game developer Housemarque. It was released on November 30, 2010 in North America, and December 1 in Europe.\nPlayers are awarded score multipliers and money when zombies are killed. Money is used to purchase and upgrade weapons on checkpoints, and multipliers to grant better scores. Each time players are hit, they lose multipliers and health","185699\u002Fdead_nation_cover_webp","185699\u002Fdead_nation_header_webp","https:\u002F\u002Fyoutu.be\u002FgiY0hnJpqzY","2010-11-30",null,2134,"dead-nation",[18,23],{"company":19,"developed":21,"published":22},{"name":20},"Housemarque",true,false,{"company":24,"developed":22,"published":21},{"name":25},"Sony Computer Entertainment",[27,28],"Shooter","Hack and slash\u002FBeat 'em up",[30],"PlayStation 3",[32,47,62,77],{"id":33,"author":34,"outlet":37,"summary":43,"review_url":44,"review_date":13,"original_score":45,"normalized_score":46},69890,{"id":35,"name":36},4771,"Greg Miller",{"id":38,"logo":39,"name":40,"website_url":41,"score_format":42},69,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FIGN-logo.jpg","IGN","https:\u002F\u002Fwww.ign.com\u002F","10","In spite of the moments where I lost my mind over a cheap death, I enjoyed Dead Nation. It's a thing of beauty to sit in a chokepoint and tear apart an army of zombies or watch a maxed out landmine go off several times and clear out dozens of roamers. Still, Dead Nation's missing that punch to really make it sing -- it has no personality and I never felt like I had to get back to playing it. The upgrades and loot are nice touches that make Dead Nation a deeper experience than most of its twin-stick zombie shooters brethren, but it still feels like just another zombie shooter in the end. My memories are a mix of having a ball trying to survive and being ready to quit the game once and for all in frustration.","https:\u002F\u002Fwww.ign.com\u002Farticles\u002F2010\u002F11\u002F30\u002Fdead-nation-review","7.5",75,{"id":48,"author":49,"outlet":52,"summary":57,"review_url":58,"review_date":59,"original_score":60,"normalized_score":61},48271,{"id":50,"name":51},4078,"Sammy Barker",{"id":53,"logo":54,"name":55,"website_url":56,"score_format":42},63,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FPush-Square-Logo.jpg","Push Square","https:\u002F\u002Fwww.pushsquare.com\u002F","The game's dark, zombie-laden world is enhanced by an incredible lighting engine, but is hindered by a distant camera and an imprecise aiming mechanic. What's more, for as much tension as the game's sporadic checkpoints create, their limited nature concludes in frustration and repetition. Dead Nation's design choices make sense for the context, but they don't always result in an entertaining experience.","https:\u002F\u002Fwww.pushsquare.com\u002Freviews\u002Fpsn\u002Fdead_nation","2010-12-04","5",50,{"id":63,"author":64,"outlet":67,"summary":72,"review_url":73,"review_date":74,"original_score":75,"normalized_score":76},52958,{"id":65,"name":66},4471,"Jamin Smith",{"id":68,"logo":69,"name":70,"website_url":71,"score_format":42},74,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FVideogamer-logo.jpg","Videogamer","https:\u002F\u002Fwww.videogamer.com\u002F","Dead Nation adds a lot to the standard twin-stick shooting affair, with welcome dungeon crawler mechanics, co-op play and social features that are likely to attract a solid little community.","https:\u002F\u002Fwww.videogamer.com\u002Freviews\u002Fdead-nation-review\u002F","2021-06-05","7.0\u002F10",70,{"id":78,"author":79,"outlet":82,"summary":87,"review_url":88,"review_date":89,"original_score":90,"normalized_score":91},151180,{"id":80,"name":81},12919,"Diego Escala",{"id":83,"logo":84,"name":85,"website_url":86,"score_format":60},153,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002Fmonstervine-logo.png","MonsterVine","https:\u002F\u002Fmonstervine.com\u002F","The thing I love most about this game is how quickly things can escalate from calmly shooting silly zombies to shitting your pants and hoping there’s another checkpoint coming up. I literally felt mentally exhausted after finishing each chapter in the game since the zombies have decided that this time you’re never going to get a break from them. Each encounter tosses a handful of zombies at you only for you to realize the other hand was holding a bucket full of the bastards. Of course you’ll be happy to meat up with the Boomer, I mean the Bombie which is a fat zombie that blows up, the Jumper who’s the offspring of a Tank and Smoker, and there’s also the Mouth who decides that instead of contributing to the team he’s just going to call for help (Protip: Kill him quick because he calls a LOT of help). Housemarque didn’t do a stellar job with the models of the zombies\u002Fcharacters but you can hardly tell since the camera has the typical top-down view, and the only way you’d tell the models where sub-par were if you saw a trailer. What they did excel in was in the gore and lighting with meat bits and blood spraying all over the streets and your flashlight realistically lighting everything with complimentary shadows. The game can get scarily dark with you having to rely on your flashlight for your source of light and this can get unnerving when you hear a Bombie and you can’t tell which direction it’s coming from. Dead Nation also has a variety of levels ranging from your city streets to hospitals and a carnival (basically all the cool places to get your brain eaten by zombies). My one complaint is that the menu screens feel so bland and uninspiring. I usually don’t comment on how menus look, but in this case it looks like Housemarque hired some kid who’s studying Design 101 to do them.","https:\u002F\u002Fmonstervine.com\u002F2010\u002F12\u002Fdead-nation-review\u002F","2010-12-13","4",80,4,0,[25],[20],[]]