[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"similar-games-divide":3,"game-divide":5},{"similarGames":4},[],{"game":6,"hasUserReviewed":125},{"id":7,"name":8,"summary":9,"cover_image":10,"header_image":11,"trailer_url":12,"release_date":13,"avg_score":14,"igdb_id":15,"slug":16,"steam_app_id":17,"companies":18,"genres":23,"platforms":26,"reviews":29,"coverImage":10,"headerImage":11,"trailerUrl":12,"releaseDate":13,"criticReviewCount":121,"userReviewCount":105,"previewCount":105,"publishers":122,"developers":123,"userReviews":124,"hasUserReviewed":125,"steamAppId":17},101991,"Divide","Divide is a character-driven, science fiction action\u002Fadventure game with a modern take on isometric adventures of the past. Search for clues that reveal new insight into the story, interact with fully realized characters, and combat enemies by hacking out of sight, or launching a direct assault.","101991\u002Fdivide-cover.jpg","101991\u002Fdivide-header.jpg","https:\u002F\u002Fyoutu.be\u002FCVPINeJsFrw","2017-01-31",45,18364,"divide",null,[19],{"company":20,"developed":22,"published":22},{"name":21},"Exploding Tuba Studios",true,[24,25],"Adventure","Indie",[27,28],"PC (Microsoft Windows)","PlayStation 4",[30,46,60,75,90,106],{"id":31,"author":32,"outlet":35,"summary":41,"review_url":42,"review_date":43,"original_score":44,"normalized_score":45},27441,{"id":33,"name":34},227,"Cassidee Moser",{"id":36,"logo":37,"name":38,"website_url":39,"score_format":40},28,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FGameSpot-Logo.jpg","GameSpot","https:\u002F\u002Fwww.gamespot.com","10","Divided attention.","https:\u002F\u002Fwww.gamespot.com\u002Freviews\u002Fdivide-review\u002F1900-6416616\u002F","2017-02-15","5.0",50,{"id":47,"author":48,"outlet":51,"summary":56,"review_url":57,"review_date":43,"original_score":58,"normalized_score":59},1541,{"id":49,"name":50},30,"Samuel Guglielmo",{"id":52,"logo":53,"name":54,"website_url":55,"score_format":40},1,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FTechRaptor%20Logo.png","TechRaptor","https:\u002F\u002Ftechraptor.net","Divide is an early contender for the worst releases of 2017, thanks to its largely boring story conveyed through awful voice acting, gameplay that can't handle most basics in an effective way, goals that boil down to \"wander around until you figure out how to advance\", and a ton of glitches. At least the soundtrack is really good.","https:\u002F\u002Ftechraptor.net\u002Fgaming\u002Freviews\u002Fdivide-review-divided-it-fell","2",20,{"id":61,"author":62,"outlet":65,"summary":70,"review_url":71,"review_date":72,"original_score":73,"normalized_score":74},45685,{"id":63,"name":64},4017,"Neil Bolt",{"id":66,"logo":67,"name":68,"website_url":69,"score_format":40},62,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FPlaystation-Universe-Logo.jpg","Playstation Universe","https:\u002F\u002Fwww.psu.com\u002F","A neat concept alone is not enough to save a poorly-designed, technical jumble of an adventure game. Divide flickers into life on occasion, but far too briefly, and nowhere near bright enough to keep it interesting.","https:\u002F\u002Fwww.psu.com\u002Freviews\u002Fdivide-review-ps4\u002F","2017-02-09","3.5",35,{"id":76,"author":77,"outlet":80,"summary":85,"review_url":86,"review_date":87,"original_score":88,"normalized_score":89},67598,{"id":78,"name":79},1423,"Peter Glagowski",{"id":81,"logo":82,"name":83,"website_url":84,"score_format":40},10,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FDestructoid-Logo.png","Destructoid","https:\u002F\u002Fwww.destructoid.com","Hopefully the next patch for this game will let any interested parties have the best possible experience. Not every product is for every person, but it becomes impossible to defend something that actively breaks due to misinformation or buggy code. Divide deserves better than to be forgotten because of launch-day issues.","https:\u002F\u002Fwww.destructoid.com\u002Freviews\u002Freview-divide\u002F","2017-02-03","\n\t\t\t5.5\t\t",55,{"id":91,"author":92,"outlet":95,"summary":101,"review_url":102,"review_date":103,"original_score":104,"normalized_score":105},155324,{"id":93,"name":94},12920,"MonsterVine  Staff",{"id":96,"logo":97,"name":98,"website_url":99,"score_format":100},153,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002Fmonstervine-logo.png","MonsterVine","https:\u002F\u002Fmonstervine.com\u002F","5","Divide also has a problem with stuttering when loading into a new area. Anytime it needs to load the game just sort of freezes for a few seconds and then stutters back to normal. This wouldn’t be all that annoying if the game didn’t need to do it so often, basically every other room that you enter makes it happen. I also experienced 2 glitches that were especially annoying because they both made me have to restart my game. The first time was when I went to get behind a stack of boxes to grab a secret canister’s materials, I was able to get behind the boxes in the corner, but when I went to leave the corner I couldn’t get out. After a few moments of trying to get out I had to restart. The other glitch was when I died in combat, my screen went black like it always does when you die, except after 5 minutes it never stopped being black, requiring another restart.","https:\u002F\u002Fmonstervine.com\u002F2017\u002F02\u002Fdivide-review\u002F","2017-02-16","",0,{"id":107,"author":108,"outlet":111,"summary":116,"review_url":117,"review_date":118,"original_score":119,"normalized_score":120},79984,{"id":109,"name":110},5930,"Randy Kalista",{"id":112,"logo":113,"name":114,"website_url":115,"score_format":40},59,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FGaming-Nexus-Logo.jpg","Gaming Nexus","https:\u002F\u002Fgamingnexus.com\u002F","Divide doesn’t excite, doesn’t surprise, doesn’t reach out, and doesn’t look in. It tests my patience, wastes your time, and can’t keep its eyes on the prize. The cool architecture is basically copy-pasted to death. And the gameplay, which is thankfully short on bullets, is still rehashed ad infinitum. It's a twin-stick shooter that removed the gunplay but replaced it with little more than checkpoints and crate scrounging. It often feels like there’s no end in sight.","https:\u002F\u002Fwww.gamingnexus.com\u002FArticle\u002F5332\u002FDivide\u002F","2017-02-20","6.5",65,6,[21],[21],[],false]