[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"similar-games-doom--4":3,"game-doom--4":5},{"similarGames":4},[],{"game":6,"hasUserReviewed":23},{"id":7,"name":8,"summary":9,"cover_image":10,"header_image":11,"trailer_url":12,"release_date":13,"avg_score":14,"igdb_id":15,"slug":16,"steam_app_id":17,"companies":18,"genres":30,"platforms":32,"reviews":37,"coverImage":10,"headerImage":11,"trailerUrl":12,"releaseDate":13,"criticReviewCount":154,"userReviewCount":155,"previewCount":155,"publishers":156,"developers":157,"userReviews":158,"hasUserReviewed":23,"steamAppId":17},51282,"Doom","Doom Classic is a sci-fi first-person shooter game developed by id Software and Nerve Software and published by Bethesda Softworks. It is an updated version of the original 1993 Doom that uses the Unity engine as a shell for the id Tech 1 engine.\n\nThis game, as well as Doom II Classic, was initially released in a suite of classic Doom ports for PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android, however, the ports were initially heavily criticized due to its poor quality and inaccuracies compared to the previous console generation ports while implementing an always-online DRM that required the player to sign into a Bethesda.net account (meant to unlock Slayers Club rewards) to play the game, despite these ports not having any online multiplayer features.\n\nAfter the initial criticism of the ports, Nerve Software eventually rectified the issues of the log-in requirements and problems with the ports through patches. A PC version of Doom Classic was released through Bethesda.net on January 9, 2020, which was later re-released through Steam on September 3, 2020 as a free update to existing owners of The Ultimate Doom.","51282\u002Fdoom-cover.jpg","51282\u002Fdoom-header.jpg",null,"2019-07-26",85.43,165206,"doom--4",379720,[19,24,27],{"company":20,"developed":22,"published":23},{"name":21},"id Software",true,false,{"company":25,"developed":22,"published":23},{"name":26},"Nerve Software, LLC",{"company":28,"developed":23,"published":22},{"name":29},"Bethesda Softworks",[31],"Shooter",[33,34,35,36],"PC (Microsoft Windows)","PlayStation 4","Xbox One","Nintendo Switch",[38,54,70,84,98,113,127,140],{"id":39,"author":40,"outlet":43,"summary":49,"review_url":50,"review_date":51,"original_score":52,"normalized_score":53},1755,{"id":41,"name":42},112,"Perry Ruhland",{"id":44,"logo":45,"name":46,"website_url":47,"score_format":48},1,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FTechRaptor%20Logo.png","TechRaptor","https:\u002F\u002Ftechraptor.net","10","Not even tacked-on multiplayer or a weak level editor can stop DOOM from being a total blast from start to finish.","https:\u002F\u002Ftechraptor.net\u002Fgaming\u002Freviews\u002Fdoom-review-dynamite","2016-05-17","9",90,{"id":55,"author":56,"outlet":59,"summary":65,"review_url":66,"review_date":67,"original_score":68,"normalized_score":69},31774,{"id":57,"name":58},3311,"James Davenport",{"id":60,"logo":61,"name":62,"website_url":63,"score_format":64},35,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FPCGamer-Logo.jpg","PC Gamer","https:\u002F\u002Fwww.pcgamer.com\u002F","100","We've never been so happy to be back in hell.\n","https:\u002F\u002Fwww.pcgamer.com\u002Fdoom-review-in-progress\u002F","2016-05-18","88",88,{"id":71,"author":72,"outlet":75,"summary":81,"review_url":82,"review_date":83,"original_score":80,"normalized_score":12},49303,{"id":73,"name":74},4168,"Alec Meer",{"id":76,"logo":77,"name":78,"website_url":79,"score_format":80},64,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FRock-Paper-Shotgun-Logo.jpg","Rock Paper Shotgun","https:\u002F\u002Fwww.rockpapershotgun.com\u002F","unscored","Multiplayer and map-making I'll be covering in a seperate feature, by the way: this was a surprisingly long campaign mode and I simply haven't had time to look at the other options on the menu yet. So, for now, I'll leave you with this: DOOM is the most satisfying singleplayer shooter I've played since Wolfenstein: The New Order, and easily eclipses it when it comes to movement and gunplay. The noisenik soundtrack and demon theme entirely disqualify it from any thinking person's shooter accolades, but it does not want to be a thinking person's shooter and nor do I want it to be one. It is a shooter. It is the shooter, returned.","https:\u002F\u002Fwww.rockpapershotgun.com\u002Fdoom-review-pc","2016-05-16",{"id":85,"author":86,"outlet":89,"summary":94,"review_url":95,"review_date":96,"original_score":97,"normalized_score":53},79925,{"id":87,"name":88},5926,"Sean Colleli",{"id":90,"logo":91,"name":92,"website_url":93,"score_format":48},59,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FGaming-Nexus-Logo.jpg","Gaming Nexus","https:\u002F\u002Fgamingnexus.com\u002F","There can be no dispute that DOOM is back. The campaign brings the glory of the '90s screaming back with heavy metal, blood and guts. But the multiplayer mode feels confused and the Snapmap level editor needs to add some serious content for modders to play with. Regardless, DOOM's campaign is reason enough to dive back into Hell.","http:\u002F\u002Fwww.gamingnexus.com\u002FArticle\u002F5136\u002FDOOM\u002F","2016-05-20","9.0",{"id":99,"author":100,"outlet":103,"summary":108,"review_url":109,"review_date":110,"original_score":111,"normalized_score":112},91136,{"id":101,"name":102},7765,"Mike Dunn",{"id":104,"logo":105,"name":106,"website_url":107,"score_format":64},130,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FGamingTrend-Logo.jpg","GamingTrend","https:\u002F\u002Fgamingtrend.com","Bethesda pulled off quite the trick with Doom, giving us the first real AAA third-party game experience on the Nintendo Switch. What it lacks in graphical power, it makes up for in portability, and the fact that the complete, unadulterated campaign and multiplayer modes made it over intact is an achievement other studios should take note of.","https:\u002F\u002Fgamingtrend.com\u002Freviews\u002Fhell-in-a-handbasket-doom-review\u002F","2017-11-14","85",85,{"id":114,"author":115,"outlet":118,"summary":123,"review_url":124,"review_date":110,"original_score":125,"normalized_score":126},104403,{"id":116,"name":117},5636,"Matt Bertz",{"id":119,"logo":120,"name":121,"website_url":122,"score_format":48},141,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002Fgameinformer.jpg","Game Informer","https:\u002F\u002Fwww.gameinformer.com\u002F","One of the internet’s many running jokes is seeing how many devices people can get to run the original Doom. We’ve seen intrepid coders port the world’s first blockbuster first-person shooter to iPods, printers, and even ATMs. While most any modern device can be jerry-rigged to run that 1993 classic, the fantastic 2016 reboot takes considerably more horsepower. That didn’t stop developers id Software and Panic Button from creating a surprisingly competent port for Nintendo’s console\u002Fhandheld hybrid, though the Switch’s limited technical capabilities make this version of Doom the least impressive of the bunch.","http:\u002F\u002Fwww.gameinformer.com\u002Fgames\u002Fdoom\u002Fb\u002Fswitch\u002Farchive\u002F2017\u002F11\u002F14\u002Frip-and-tear-to-go.aspx","8.00\u002F10",80,{"id":128,"author":129,"outlet":132,"summary":137,"review_url":138,"review_date":51,"original_score":139,"normalized_score":126},148045,{"id":130,"name":131},8054,"Richard Walker",{"id":133,"logo":134,"name":135,"website_url":136,"score_format":64},152,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002Fxbox-achievements-logo.jpg","Xbox Achievements","https:\u002F\u002Fwww.xboxachievements.com\u002F","A Satanic shooter that's as gratifying as Hell, DOOM pays due respect to its legacy with a game that delivers on everything that makes the series so great. You need DOOM in your life.","https:\u002F\u002Fwww.xboxachievements.com\u002Fgame\u002Fdoom-xbox-one\u002Freview\u002F","80",{"id":141,"author":142,"outlet":145,"summary":150,"review_url":151,"review_date":152,"original_score":153,"normalized_score":112},2238524,{"id":143,"name":144},17851,"Justin Sharp",{"id":146,"logo":147,"name":148,"website_url":149,"score_format":48},158,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FPurenintendo.jpeg","Pure Nintendo","https:\u002F\u002Fpurenintendo.com","DOOM is back on a Nintendo system for the first time since 1997 when DOOM 64 released. That’s pretty wild that it’s been 20 years! I was never a big fan of","https:\u002F\u002Fpurenintendo.com\u002Freview-doom-nintendo-switch\u002F","2017-11-17","8.5",8,0,[29],[21,26],[]]