
FIFA 15 Reviews
Check out FIFA 15 Review Scores from trusted Critics below. With 6 reviews on CriticDB, FIFA 15 has a score of:
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Ultimately, recommending FIFA 15 comes down to where gamers stand with the series. Those who skipped last year's game in the hopes that this would be the must-have next-gen experience will be dooly rewarded with a better looking and better playing game. Similarly, any fans who have fallen off the wagon will come away impressed by the package EA Sports has put together. However, since FIFA 14 was no slouch it's hard to say FIFA 15 is a definitive must own. The lack of new modes or significant changes to those modes is disappointing, and we suspect those areas will be getting some attention next year. And the keeper and team AI will only get better a second year out.
No summary available
While the off-pitch changes this year are relatively minor, the on-pitch ones in FIFA 15 are important and generally good. The goalkeepers are going to be what divides the fanbase this time around. Some will love them, whilst others will generally hate them. At one point or another though, everyone will have a problem with them. The changes to their AI should be applauded for the most part, but what are probably the two most important players on the pitch shouldn’t make nearly as many mistakes as they do. You can spend hours building your team, arranging tactics, conducting transfers and generally preparing for a match, only to watch it all be for nothing as your keeper folds under seemingly non-existent pressure. A game without a goalkeeper slip-up is still a much better game than you'd find anywhere last year, but those slip-ups happen too often for our liking. Still a fantastic game for football fans, but probably not one that those prone to tantrums should play.
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One problem that I found with the game is the difficulty settings. There are the standard settings ranging from Amateur to Legendary but there are also more advanced settings which aren’t as obvious to find. These advanced settings allow you to choose the ability of the CPU controlled players, meaning that you can put on the game on Legendary but set all the variables to their lowest settings and end up playing a team that can’t run or kick a ball. Seems weird that they’ve put both sets of settings in the same game, especially when you unlock the best improvements to your created player and achievements on Legendary but using the advanced settings this becomes trivial.