[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"similar-games-medievil--2":3,"game-medievil--2":5},{"similarGames":4},[],{"game":6,"hasUserReviewed":20},{"id":7,"name":8,"summary":9,"cover_image":10,"header_image":10,"trailer_url":10,"release_date":11,"avg_score":12,"igdb_id":13,"slug":14,"steam_app_id":10,"companies":15,"genres":24,"platforms":29,"reviews":32,"coverImage":10,"headerImage":10,"trailerUrl":10,"releaseDate":11,"criticReviewCount":161,"userReviewCount":77,"previewCount":77,"publishers":162,"developers":163,"userReviews":164,"hasUserReviewed":20,"steamAppId":10},23097,"MediEvil","The game takes place across a variety of levels, many of which require certain objectives to be performed to progress. Sir Daniel Fortesque can use a variety of weapons, consisting of close range weapons such as swords and clubs to long range weapons such as crossbows. Many of these weapons can be charged for a powerful attack and some weapons, such as the club, can be used to access areas that are otherwise inaccessible. When not possessing any items, Dan is able to rip his own arm off and use it for both melee and ranged attacks. Dan can equip a shield alongside weapons to defend against attacks; though they can only take several hits of damage before breaking. Throughout the game, Dan can visit gargoyle heads of two varieties; green ones offer Dan information while blue ones allow Dan to buy services or ammunition by using the treasures he finds.\n\nDan's health is determined by a single health bar, which reduces when Dan is hit. It will deplete completely if Dan drowns or falls from a great height. If Dan completely runs out of health, the game will end. Dan can extend his maximum health by collecting Life Bottles, which will automatically refill his health bar if it drops to zero. Also hidden throughout the game are Life Vials and Life Fountains that can replenish Dan's health and fill up any empty Life Bottles Dan has. In each level, there is a hidden Chalice of Souls, which can be collected if the player fills it with enough souls from defeated enemies (some Chalices are awarded via other means). If the player clears a level with a Chalice in hand, Dan is warped to the Hall of Heroes, where he can speak to a legendary hero who will give him rewards, such as weapons. If the player finishes the game with all the Chalices, the game's true ending is revealed.",null,"2024-04-16",70,299389,"medievil--2",[16,21],{"company":17,"developed":19,"published":20},{"name":18},"SCE Cambridge Studio",true,false,{"company":22,"developed":20,"published":19},{"name":23},"Sony Interactive Entertainment",[25,26,27,28],"Platform","Puzzle","Hack and slash\u002FBeat 'em up","Adventure",[30,31],"PlayStation 4","PlayStation 5",[33,49,63,78,91,105,119,134,147],{"id":34,"author":35,"outlet":38,"summary":44,"review_url":45,"review_date":46,"original_score":47,"normalized_score":48},63428,{"id":36,"name":37},2803,"Becca Smith",{"id":39,"logo":40,"name":41,"website_url":42,"score_format":43},27,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FGameSpew-Logo.jpg","GameSpew","https:\u002F\u002Fwww.gamespew.com","10","The MediEvil remake is a faithful recreation of the 1998 classic. Although my childhood memories failed me in recalling exactly what it was like to play back in the day, playing the remake still brought with it swathes of warm, fuzzy nostalgia. 2019’s MediEvil has done nothing but improve upon the original in every conceivable way, and if you can look past its faults, it’s a wonderful adventure whether you’re familiar with the original or not. Sir Daniel Fortesque looks great after so many years; for players looking forward to jumping back into those bones, they surely won’t be disappointed.","https:\u002F\u002Fwww.gamespew.com\u002F2019\u002F10\u002Fmedievil-review\u002F","2019-10-23","8\u002F10",80,{"id":50,"author":51,"outlet":54,"summary":59,"review_url":60,"review_date":46,"original_score":61,"normalized_score":62},72728,{"id":52,"name":53},5609,"Travis Northup",{"id":55,"logo":56,"name":57,"website_url":58,"score_format":43},69,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FIGN-logo.jpg","IGN","https:\u002F\u002Fwww.ign.com\u002F","Verdict: The philosophy of remaking MediEvil in 2019 without modernizing the platforming, boss fights, and save points ends up feeling like a project half finished. This tribute to an often-forgotten game and its memorable underdog protagonist is gorgeous and nostalgia-inducing remake, but it was mostly that nostalgia that made it endearing enough for me to replay a whole level for the third time because I was killed by a bug or an unfair boss battle. That kind of oversight makes sense in a remaster where you mostly expect updated textures, but in a remake it doesn’t go far enough to resurrect MediEvil for the present day.","https:\u002F\u002Fwww.ign.com\u002Farticles\u002F2019\u002F10\u002F23\u002Fmedievil-review-2","6.5",65,{"id":64,"author":65,"outlet":68,"summary":74,"review_url":75,"review_date":46,"original_score":76,"normalized_score":77},76773,{"id":66,"name":67},5065,"Patrick Lee",{"id":69,"logo":70,"name":71,"website_url":72,"score_format":73},72,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002Fthe-escapist-logo.jpg","The Escapist","https:\u002F\u002Fwww.escapistmagazine.com\u002F","unscored","MediEvil has no online multiplayer component. It promises no DLC. There is no crafting system, no base building, and Sir Dan cannot spend points to earn new abilities from one of three skill trees. When the story is over, it is actually over. Although the original title got a sequel in 2000, the story doesn’t end on anything as gauche as a sequel hook. Sir Dan is not booted back out to the world map after defeating Zarok to clean up neglected side quests — there practically are no side quests. Every step and every swing of the sword brings Sir Daniel Fortesque measurably closer to saving the day, with no distractions or time sinks along the way to pad the journey out to 40, 80, or 100 hours.","https:\u002F\u002Fwww.escapistmagazine.com\u002Fmedievil-review-plenty-of-life-in-these-old-bones\u002F","Unscored",0,{"id":79,"author":80,"outlet":83,"summary":88,"review_url":89,"review_date":46,"original_score":90,"normalized_score":12},78226,{"id":81,"name":82},5582,"Jim Hargreaves",{"id":84,"logo":85,"name":86,"website_url":87,"score_format":43},56,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FTheSixthAxis-Logo.jpg","TheSixthAxis","https:\u002F\u002Fwww.thesixthaxis.com\u002F","MediEvil resurrects one of our all-time favourite PlayStation mascots for a new generation. This remake does exactly what it promises, revamping dated visuals while staying faithful to the 1998 original, even if that means digging up certain design choices that have remained buried with Sir Dan all these years.","https:\u002F\u002Fwww.thesixthaxis.com\u002F2019\u002F10\u002F23\u002Fmedievil-review-ps4-remake\u002F","7.0",{"id":92,"author":93,"outlet":96,"summary":101,"review_url":102,"review_date":46,"original_score":103,"normalized_score":104},88004,{"id":94,"name":95},5821,"Kai Tatsumoto",{"id":97,"logo":98,"name":99,"website_url":100,"score_format":43},75,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002Fwccftech-logo.jpg","WCCFtech","https:\u002F\u002Fwccftech.com\u002F","When I grew up with the original PlayStation, I never could pick out who Sony’s mascot character was. Nintendo had the Mario brothers, SEGA had Sonic the Hedgehog, but what did Sony have? Among the same pantheon of Crash, Spyro and Parappa, I saw a toothless skeleton by the name of Dan Fortesque as the face of Sony. Well, at least as much as someone with half a face could be. Dan’s adventures in the first MediEvil were my first exposure to the 3D platformers of the Sony era and remained one of my favorites for the combat and exploration, even if I never got to finish it as a kid. Now some two decades later, Sony has resurrected Dan’s first adventure from the vault of forgotten games with a complete remake and overhaul of MediEvil, with some help from the creative teams at Other Ocean Emeryville.","https:\u002F\u002Fwccftech.com\u002Freview\u002Fmedievil-the-hero-of-gallowmere-rises-once-again\u002F","8.2\u002F10",82,{"id":106,"author":107,"outlet":110,"summary":115,"review_url":116,"review_date":46,"original_score":117,"normalized_score":118},98966,{"id":108,"name":109},8921,"A.J. Maciejewski",{"id":111,"logo":112,"name":113,"website_url":114,"score_format":43},137,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FVideo-Chums.jpg","Video Chums","https:\u002F\u002Fvideochums.com\u002F","The '90s are cool again and games from then are being ported and remade like crazy so here's a remake of the Halloween classic MediEvil.","https:\u002F\u002Fvideochums.com\u002Freview\u002Fmedievil","6.3",63,{"id":120,"author":121,"outlet":124,"summary":129,"review_url":130,"review_date":131,"original_score":132,"normalized_score":133},101739,{"id":122,"name":123},8956,"Leo Faria",{"id":125,"logo":126,"name":127,"website_url":128,"score_format":43},138,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FWayTooManyGames.png","WayTooManyGames","https:\u002F\u002Fwaytoomany.games\u002F","The weird thing about the MediEvil franchise is that I have always wanted to play them, but I never had the opportunity to do so back in the day. I was a Nintendo 64 kid who cherished 3D platformers and goofy cartoony characters. MediEvil was one of the few PS1 exclusives that I really wanted to tackle, as I thought it would have fit right at home on Nintendo’s console. It took me more than two decades to finally play the original game, now remade on the PS4, and I can safely say that, wel...","https:\u002F\u002Fwaytoomany.games\u002F2019\u002F11\u002F24\u002Freview-medievil\u002F","2019-11-24","6.0",60,{"id":135,"author":136,"outlet":139,"summary":144,"review_url":145,"review_date":146,"original_score":76,"normalized_score":77},103168,{"id":137,"name":138},8991,"Charlie Kelly",{"id":140,"logo":141,"name":142,"website_url":143,"score_format":43},140,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002Fcheckpoint-gaming.jpg","Checkpoint Gaming","https:\u002F\u002Fcheckpointgaming.net\u002F","In the PlayStation 4’s near six year life span, there’s been quite a generous addition of both remasters and remakes. Remasters often look at furthering their audience, while remakes plan to do this and (hopefully) scratch that nostalgia itch. Like it or not, both definitely have their place. MediEvil, a remake of the modest 1998 PlayStation hit, is the latest to join this romp. Interestingly enough, the revisited adventure game is a trademark example of the great and not so great parts o...","https:\u002F\u002Fcheckpointgaming.net\u002Freviews\u002F2019\u002F10\u002Fmedievil-review-something-spooky-this-way-comes\u002F","2019-10-28",{"id":148,"author":149,"outlet":152,"summary":157,"review_url":158,"review_date":159,"original_score":160,"normalized_score":12},140197,{"id":150,"name":151},11820,"Zach Jackson",{"id":153,"logo":154,"name":155,"website_url":156,"score_format":43},147,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002Fwellplayed-logo.png","WellPlayed","https:\u002F\u002Fwell-played.com.au\u002F","This faithful remake of a PlayStation classic is a fun trip down memory lane despite feeling a little dated.","https:\u002F\u002Fwww.well-played.com.au\u002Fmedievil-review\u002F","2019-10-24","7",9,[23],[18],[]]