[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"similar-games-metrico-plus":3,"game-metrico-plus":5},{"similarGames":4},[],{"game":6,"hasUserReviewed":143},{"id":7,"name":8,"summary":9,"cover_image":10,"header_image":11,"trailer_url":12,"release_date":13,"avg_score":14,"igdb_id":15,"slug":16,"steam_app_id":17,"companies":18,"genres":23,"platforms":29,"reviews":33,"coverImage":10,"headerImage":11,"trailerUrl":12,"releaseDate":13,"criticReviewCount":139,"userReviewCount":138,"previewCount":138,"publishers":140,"developers":141,"userReviews":142,"hasUserReviewed":143,"steamAppId":17},110715,"Metrico+","Metrico+ is an input-driven game in a world of infographics. All the bar charts, line diagrams and pie charts react to what the player is doing. The player has to rethink all he knows in order to solve all the puzzles and explore every part of the world that is Metrico. Metrico+ features 6 unique worlds to explore with distinct challenges, mechanics, looks and sounds.","110715\u002Fmetrico-cover.jpg","110715\u002Fmetrico-header.jpg","https:\u002F\u002Fyoutu.be\u002FXpWwCexFQPs","2016-08-23",71,22017,"metrico-plus",373990,[19],{"company":20,"developed":22,"published":22},{"name":21},"Digital Dreams V.O.F.",true,[24,25,26,27,28],"Music","Platform","Puzzle","Adventure","Indie",[30,31,32],"PC (Microsoft Windows)","PlayStation 4","Xbox One",[34,50,66,81,95,109,124],{"id":35,"author":36,"outlet":39,"summary":45,"review_url":46,"review_date":47,"original_score":48,"normalized_score":49},1671,{"id":37,"name":38},30,"Samuel Guglielmo",{"id":40,"logo":41,"name":42,"website_url":43,"score_format":44},1,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FTechRaptor%20Logo.png","TechRaptor","https:\u002F\u002Ftechraptor.net","10","Metrico+ improves on everything from the original game simply by changing which platform it's on. More people can now enjoy this unique looking and well made puzzle platformer.","https:\u002F\u002Ftechraptor.net\u002Fgaming\u002Freviews\u002Fmetrico-review-graphic-content","2016-08-25","8.5",85,{"id":51,"author":52,"outlet":55,"summary":61,"review_url":62,"review_date":63,"original_score":64,"normalized_score":65},17512,{"id":53,"name":54},1116,"Daniel Starkey",{"id":56,"logo":57,"name":58,"website_url":59,"score_format":60},8,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FEuroGamer-Logo.png","Eurogamer","https:\u002F\u002Feurogamer.net","5","Metrico works because its visuals are so closely tied with how the game is played. Without a clear system to give players feedback on whether their inputs are constructive or destructive, Metrico's emphasis on perpetually shifting rule sets and experimentation just wouldn't work. Instead, all of the game's ideas respond to each other much like its own delightful infographics, creating a short and beautiful puzzler that feels like a wholly self-contained piece.","https:\u002F\u002Fwww.eurogamer.net\u002Fmetrico-review","2014-08-06","8\u002F10",80,{"id":67,"author":68,"outlet":71,"summary":76,"review_url":77,"review_date":78,"original_score":79,"normalized_score":80},27775,{"id":69,"name":70},2930,"Josiah Renaudin",{"id":72,"logo":73,"name":74,"website_url":75,"score_format":44},28,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FGameSpot-Logo.jpg","GameSpot","https:\u002F\u002Fwww.gamespot.com","Graphic content.","https:\u002F\u002Fwww.gamespot.com\u002Freviews\u002Fmetrico-review\u002F1900-6415835\u002F","2014-08-05","6.0",60,{"id":82,"author":83,"outlet":86,"summary":91,"review_url":92,"review_date":93,"original_score":94,"normalized_score":80},64442,{"id":84,"name":85},2814,"Jamie Parry-Bruce",{"id":87,"logo":88,"name":89,"website_url":90,"score_format":44},27,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FGameSpew-Logo.jpg","GameSpew","https:\u002F\u002Fwww.gamespew.com","On the game’s Steam page, the writer welcomes you to Metrico+. They also hope that you’ve got what it takes to beat it. I, unfortunately, don’t, I think. But, to be honest, I’m really not that bothered. If you really want a challenge, try putting a Fredde workstation together without looking at the booklet. I dare you.","https:\u002F\u002Fwww.gamespew.com\u002F2016\u002F09\u002Fmetrico-review\u002F","2016-09-07","6\u002F10",{"id":96,"author":97,"outlet":100,"summary":105,"review_url":106,"review_date":78,"original_score":107,"normalized_score":108},73942,{"id":98,"name":99},4757,"Colin Moriarty",{"id":101,"logo":102,"name":103,"website_url":104,"score_format":44},69,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FIGN-logo.jpg","IGN","https:\u002F\u002Fwww.ign.com\u002F","You can look at Metrico through two different lenses: the premise (and promise) of a puzzle game built for the PlayStation  Vita, which is excellent, and the execution, which isn’t. To say that Metrico is novel is an understatement. There’s nothing like it out there, on Vita or elsewhere, and I applaud the small Dutch team Digital Dreams for… well… dreaming up something like this. But Metrico still suffers from too many drawbacks to fully recommend without caveats. Its technical shortcomings are somewhat baffling, and its control inputs seem like they were designed in a vacuum. \n\nThis may be a satisfying -- even ingenious -- puzzler, but if you play it, go in with tempered expectations, because its promise doesn’t fully meet its delivery.","https:\u002F\u002Fwww.ign.com\u002Farticles\u002F2014\u002F08\u002F05\u002Fmetrico-review","6.5",65,{"id":110,"author":111,"outlet":114,"summary":119,"review_url":120,"review_date":121,"original_score":122,"normalized_score":123},99798,{"id":112,"name":113},8937,"Stephen Palmer",{"id":115,"logo":116,"name":117,"website_url":118,"score_format":44},137,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FVideo-Chums.jpg","Video Chums","https:\u002F\u002Fvideochums.com\u002F","After launching as a PS Vita exclusive as plain old Metrico in 2014, Metrico+ is now releasing for current gen consoles and PC with a reworked control system, new features and a fancy plus sign after its name.","https:\u002F\u002Fvideochums.com\u002Freview\u002Fmetrico-plus","2016-08-27","7.6",76,{"id":125,"author":126,"outlet":129,"summary":134,"review_url":135,"review_date":136,"original_score":137,"normalized_score":138},151167,{"id":127,"name":128},12920,"MonsterVine  Staff",{"id":130,"logo":131,"name":132,"website_url":133,"score_format":60},153,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002Fmonstervine-logo.png","MonsterVine","https:\u002F\u002Fmonstervine.com\u002F","Unfortunately, Metrico+ is a bit on the low-side for content and replayability. There’s no real plot or story besides some incredibly vague artistic messages that are beyond my interpretation and there’s no way of tracking efficiency. There’s no score system or anything to do on the side, and the entirety of the game can be completed in under an hour, maybe two if you’re as incompetent as me with some puzzles. The game’s structure, in its length, style and simplicity reminds me more of a cheap, or even free, mobile puzzle game than a $14 Steam and PlayStation release.","https:\u002F\u002Fmonstervine.com\u002F2016\u002F08\u002Fmetrico-review\u002F","2016-08-31","",0,7,[21],[21],[],false]