[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"similar-games-tron-evolution":3,"game-tron-evolution":5},{"similarGames":4},[],{"game":6,"hasUserReviewed":22},{"id":7,"name":8,"summary":9,"cover_image":10,"header_image":11,"trailer_url":12,"release_date":13,"avg_score":14,"igdb_id":15,"slug":16,"steam_app_id":14,"companies":17,"genres":29,"platforms":33,"reviews":37,"coverImage":10,"headerImage":11,"trailerUrl":12,"releaseDate":13,"criticReviewCount":111,"userReviewCount":81,"previewCount":81,"publishers":112,"developers":113,"userReviews":114,"hasUserReviewed":22,"steamAppId":14},144920,"Tron: Evolution","Tron: Evolution is an immersive 3rd person action-adventure game that pulls the player into the unique digital world of Tron. Gamers explore Tron's cities using the free running phenomenon Parkour, navigate among unique rebel factions, and fight an epic battle against a dictator's seemingly unstoppable army in the prequel story to the blockbuster film, Tron: Legacy.","144920\u002Ftron-evolution-cover.jpg","144920\u002Ftron-evolution-header.jpg","https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=5ZLONRreKAI","2010-11-26",null,7220,"tron-evolution",[18,23,26],{"company":19,"developed":21,"published":22},{"name":20},"GameStar",true,false,{"company":24,"developed":21,"published":22},{"name":25},"Propaganda Games",{"company":27,"developed":22,"published":21},{"name":28},"Disney Interactive Studios",[30,31,32],"Platform","Puzzle","Adventure",[34,35,36],"PC (Microsoft Windows)","PlayStation 3","Xbox 360",[38,54,67,82,96],{"id":39,"author":40,"outlet":43,"summary":49,"review_url":50,"review_date":51,"original_score":52,"normalized_score":53},69884,{"id":41,"name":42},4767,"Jack DeVries",{"id":44,"logo":45,"name":46,"website_url":47,"score_format":48},69,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FIGN-logo.jpg","IGN","https:\u002F\u002Fwww.ign.com\u002F","10","TRON: Evolution is barely a TRON game. It's a repetitive cyberpunk Prince of Persia. The platforming and combat are flashy, but both feel awkward to control and get really competitive. All the cool things you'd expect in a TRON game are restricted to the limited multiplayer modes. If you've got 10 people you can play some fun multiplayer games, but there are only a half dozen maps including the day one DLC. If you want to find out what happens between the two films, then you at least get a bit of a story here. And if the developers keep expanding the multiplayer with DLC like they're already doing then this game could be worth a purchase eventually. But right now TRON feels like a movie cash in game more than the next step in a classic gaming franchise.","https:\u002F\u002Fwww.ign.com\u002Farticles\u002F2010\u002F12\u002F07\u002Ftron-evolution-review-2","2010-12-07","6",60,{"id":55,"author":56,"outlet":59,"summary":64,"review_url":65,"review_date":66,"original_score":52,"normalized_score":53},48269,{"id":57,"name":58},3262,"Jamie O'Neill",{"id":60,"logo":61,"name":62,"website_url":63,"score_format":48},63,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FPush-Square-Logo.jpg","Push Square","https:\u002F\u002Fwww.pushsquare.com\u002F","One of the biggest surprises about the story of a video game coding whiz transported into a computer's mainframe is that after 28 years there are still not many games set in the awesome Tron universe. It started well enough with Bally Midway's 1982 coin-op, but slowed down significantly until the PC's Tron 2.0 in 2003 and Discs of Tron on XBLA in 2008. However, that is about to change as Canadian developer Propaganda Games has built Tron Evolution as a third-person action-adventure, which acts as a prequel, bridging the gap in story before this December's blockbuster movie release of Tron: Legacy.","https:\u002F\u002Fwww.pushsquare.com\u002Freviews\u002F2010\u002F12\u002Ftron_evolution_ps3","2010-12-09",{"id":68,"author":69,"outlet":72,"summary":77,"review_url":78,"review_date":79,"original_score":80,"normalized_score":81},94164,{"id":70,"name":71},7044,"Joe Robinson",{"id":73,"logo":74,"name":75,"website_url":76,"score_format":48},133,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FGameWatcher-Logo.jpeg","GameWatcher","https:\u002F\u002Fgamewatcher.com","There is sense of slight disappointment that permeates this review - it’s true, we did come out of this slightly deflated, but that’s not to say this isn’t a good game. Propaganda have done a really good job in  crafting something that not only achieves its main purpose, but also doesn’t completely suck. Perhaps we’d projected too much hope on it during the preview stage, but there are still a few aspects of this game that could be better. Still, this is a perfectly good title, and ...","https:\u002F\u002Fwww.gamewatcher.com\u002Freviews\u002Ftron-evolution-review\u002F9431","2010-12-17","0",0,{"id":83,"author":84,"outlet":87,"summary":92,"review_url":93,"review_date":94,"original_score":95,"normalized_score":53},4511372,{"id":85,"name":86},4436,"Tom Bardwell",{"id":88,"logo":89,"name":90,"website_url":91,"score_format":48},74,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002FVideogamer-logo.jpg","Videogamer","https:\u002F\u002Fwww.videogamer.com\u002F","","https:\u002F\u002Fwww.videogamer.com\u002Freviews\u002Ftron-evolution-review\u002F","2021-06-05","6\u002F10",{"id":97,"author":98,"outlet":101,"summary":107,"review_url":108,"review_date":109,"original_score":110,"normalized_score":81},148407,{"id":99,"name":100},12589,"Richard Walker (GT: Redriceman82)",{"id":102,"logo":103,"name":104,"website_url":105,"score_format":106},152,"https:\u002F\u002Fcdn.criticdb.com\u002Fstorage\u002Fv1\u002Fobject\u002Fpublic\u002Favatars\u002FOutlets\u002Fxbox-achievements-logo.jpg","Xbox Achievements","https:\u002F\u002Fwww.xboxachievements.com\u002F","100","Making a Tron game must be a tall order considering that you're really only confined to the virtual realm of Kevin Flynn's Grid, where neon lines and cool blue hues are pretty much the only colours available in a level designer's palette. Tron: Evolution takes you to different parts of The Grid however, scratching beneath the pristine surface to rough hewn craggy cliff faces, rainy precipices and more, but it's all still a bit samey. So, has developer Propaganda Games counteracted the inheren...","https:\u002F\u002Fwww.xboxachievements.com\u002Fgame\u002Ftron-evolution\u002Freview\u002F","2010-12-06","Unscored",5,[28],[20,25],[]]