[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"studio-sierra-entertainment":3},{"studio":4,"top_games":12,"lowest_games":42,"recent_games":43,"all_games":48},{"name":5,"slug":6,"is_developer":7,"is_publisher":7,"game_count":8,"avg_score":9,"score_distribution":10},"Sierra Entertainment","sierra-entertainment",true,4,null,[11,11,11,11,11,11],0,[13,21,28,35],{"id":14,"name":15,"slug":16,"summary":17,"avg_score":9,"cover_image":18,"is_published":7,"release_date":19,"developed":20,"published_by":7},177680,"Empire Earth III","empire-earth-iii","Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007.[1][2][3] It is the latest installment of the Empire Earth series and has generally received widespread negative reviews.[4]\n\nEmpire Earth III contains five epochs, fewer than other games in the series but covering roughly the same time period. The game features three factions: Middle Eastern, Western, and Far Eastern.[5] Each faction comprises unique buildings, units, and technologies.","177680\u002Fempire_earth_iii_webp.webp","2007-11-06",false,{"id":22,"name":23,"slug":24,"summary":25,"avg_score":9,"cover_image":26,"is_published":7,"release_date":27,"developed":20,"published_by":7},184916,"Metal Arms: Glitch in the System","metal-arms-glitch-in-the-system","Metal Arms: Glitch in the System is a third-person shooter action-adventure video game, developed by Swingin' Ape Studios and released in 2003. The game follows a robot named Glitch as he joins forces with the Droids in their fight against General Corrosive and his Milbots.","184916\u002FMetal Arms Cover.webp","2003-11-18",{"id":29,"name":30,"slug":31,"summary":32,"avg_score":9,"cover_image":33,"is_published":7,"release_date":34,"developed":20,"published_by":7},187891,"Empire Earth","empire-earth","Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. In Empire Earth, the last two ages (Digital and Nano Ages) are set into the moderate future. In the Art of Conquest, a third future age, the Space Age, is available. It deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well. With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.","187891\u002Fempire_earth_webp.webp","2001-11-12",{"id":36,"name":37,"slug":38,"summary":39,"avg_score":9,"cover_image":40,"is_published":7,"release_date":41,"developed":20,"published_by":7},187920,"Arcanum: of Steamworks and Magick Obscura","arcanum-of-steamworks-and-magick-obscura","Imagine a place of wonder,where magic and technology hold equal sway, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. A place where great industrial cities house castle keeps and factories, home to Dwarves, Humans, Orcs and Elves alike. A place of ancient runes and steamworks, of magic and machines, of sorcery and science.\n\nArcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.\n\nArcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.","187920\u002Farcanum_of_steamworks_and_magick_obscura_webp.webp","2001-08-21",[],[44,45,46,47],{"id":14,"name":15,"slug":16,"summary":17,"avg_score":9,"cover_image":18,"is_published":7,"release_date":19,"developed":20,"published_by":7},{"id":22,"name":23,"slug":24,"summary":25,"avg_score":9,"cover_image":26,"is_published":7,"release_date":27,"developed":20,"published_by":7},{"id":29,"name":30,"slug":31,"summary":32,"avg_score":9,"cover_image":33,"is_published":7,"release_date":34,"developed":20,"published_by":7},{"id":36,"name":37,"slug":38,"summary":39,"avg_score":9,"cover_image":40,"is_published":7,"release_date":41,"developed":20,"published_by":7},[49,50,51,52],{"id":14,"name":15,"slug":16,"summary":17,"avg_score":9,"cover_image":18,"is_published":7,"release_date":19,"developed":20,"published_by":7},{"id":22,"name":23,"slug":24,"summary":25,"avg_score":9,"cover_image":26,"is_published":7,"release_date":27,"developed":20,"published_by":7},{"id":29,"name":30,"slug":31,"summary":32,"avg_score":9,"cover_image":33,"is_published":7,"release_date":34,"developed":20,"published_by":7},{"id":36,"name":37,"slug":38,"summary":39,"avg_score":9,"cover_image":40,"is_published":7,"release_date":41,"developed":20,"published_by":7}]