Tom Massey
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Latest Reviews
Absolum is an on-par experience to Dragon’s Crown, but a superior game in terms of its key metrics. Its combat, collectible augmentations, and planning are exceptionally well-formulated, ensuring no run is ever quite the same and its strategic options and play-styles are ever-deepening. It’s incredibly impressive in its reconstitution of arcade, role-playing, and roguelike formats, evolving them into something fresh and exciting. To that end, it’s one of the best of its kind, whatever that kind may be. If you don’t enjoy the idea of repetition and grind, you may not fall in love with its initial five hours, but the momentum for one-more-go becomes so compelling after a while that it’s impossible to relinquish the pad.
Earthion is a terrific piece of work. It's more an accomplished production, arguably, than a shoot 'em up of incredible highs, but at the same time, that’s part of its charm. It has a different feel thanks to its shield system and mid-stage upgrade rungs, and this is a refreshing and welcome change from the norm. Much of the fun is in figuring out the order of bolstering your ship and the little tricks that various weaponry affords when faced with tricky junctures. It does some things other shoot 'em ups don’t do, and is all the more standout for it. At the same time, it fails to achieve some things that other shoot 'em ups do so well. Nonetheless, Earthion is a treat of a game: a bold new Mega Drive work that sits in the upper echelons of the console's broad catalogue, and shouldn't be passed up by fans of the genre or wonderful 16-bit works.
One wonders if the entire Bubsy series wasn’t actually designed as a sort of torture parody; that the intention all along was to pummel unsuspecting children into submission via an innocent-looking, anthropomorphic-bobcat-led platform game. Picture this: some kid in 1993 got Bubsy for Christmas after the sales clerk told his parents that Sonic and Mario were old hat, and this was the hot new thing. That kid either never forgave his parents for the injustice and the playground bullying they endured as a result, or they committed fully to the Bubsy universe and found a happy place within it. If you’re the latter, then this collection is for you. And only for you.
In reinventing the retro wheel, Shinobi: Art of Vengeance leads the way: a demonstration of how modern tools, accompanied by thought and talent, can be expanded upon to not just reboot franchises, but actually rebuild them in new and incredible ways. It’s one thing to revisit an arcade action game with new graphics, moves, and weapons, cherry picking familiar set-pieces and nostalgic visuals; it’s another entirely to create a new experience, utilising craftsmanship and a belief that the hardware can offer more. Art of Vengeance, its cadence and flow, its violence and exhilaration — and the fact it makes you feel like an absolute badass from one slain enemy to the next — is a trendsetter. Fix that frame rate, and it’s pure ninja gold.
M2, famous for its articulate, somewhat surgical approach to porting historical code just right, has done another fine job with Gradius Origins. There’s so much polish here it positively gleams, and the overall care, bonus gadgetry and quality of life extras are all impeccably set. Salamander III is the big one, and it delivers, even if it doesn’t really push the envelope in terms of originality or visual bombast. It’s a shame there are still Gradius absentees in the list, and one day perhaps a truly comprehensive compilation will rear its head. For now, though, it’s time to saddle up and destroy the core like never before.
Ninja Gaiden: Ragebound is the kind of game that makes you want to improve. Chaining death with balletic grace feels so liberating that you don’t want to be interrupted in your flow. The way it implements all of its mechanics, along with increasingly interesting, beautiful, and ever-taut stage design, is a treat, and a truly linear arcade-style DLC would be a blessing should one ever transpire. While some Talismans can be purchased to actually make the game harder, the base challenge will certainly test you. It's a real shame about that frame-rate judder, but in terms of seductive 2D Ninja action, it lands squarely on catlike feet. SHINOBI: Art of Vengeance, you have been challenged to a duel.
Gex Trilogy is a happy throwback. The first game is a little clunky and occasionally laborious, but its sequels do better in their 3D expansion of its themes and idea. The main point of appeal is its connection to the period in which they were made. It’s full of comic quirks, zinging dialogue, and visual gags that scream MTV Generation. Across all three entries, the media hook and its tropes — from horror to Christmas to 1930s prohibition gangsters — work well to keep things fresh, fun and engaging. That said, while there's a simplicity to the games themselves, the yesteryear technology and the sensibilities of many gamers may have moved on, making their baked-in fetch quests trying at times. Gex Trilogy’s value is bumped up by its invention and still very playable design aspects, but whether or not you can pit yourself through them really comes down to how much your nostalgic mileage varies, dude.
Rugrats: Adventures in Gameland is a well-made platformer that captures the heart of what made the TV show tick, and that’s perhaps its greatest achievement. The character swapping system isn’t unique, but it works well owing to some clever and occasionally quite challenging stage design; and, while it doesn’t reinvent the wheel, there’s a fun action game here with a good level of exploration. Whether you’re drawn to the HD or retro aesthetic variants is down to which of your nostalgic sentiments is strongest. Either way, the 8-bit representation is so accurate to hardware of that era we can’t believe it wasn’t actually released three decades ago.
There is a decade of gaming evolution here, including what is arguably the pinnacle of Capcom's fighting game craft. Perfectly preserved and presented, everything is beautifully formed and wonderful to play. Assembled with real clarity in regards to fan expectation, Capcom has thoroughly delivered the goods, from its ton of bonus features to its rollback netcode, with years' worth of combative nuance to explore, learn, and exact in the online arena. Oh, and The Punisher is awesome, too.
Although there's room for improvement in ININ's presentation, and it would have been nice to get a few more bonus unlockables, this is still the best version of Rainbow Cotton around thanks to its silky smooth frame rate, lovely upscaling, widescreen formatting, and all-important gameplay enhancements. It's a fun, at times spectacular, novelty adventure in the Cotton universe, that can occasionally feel confusing and cluttered. Stick with it, though, and an enjoyable and genuinely charming rail shooter bubbles to the surface.


