Tom Massey
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
Gex Trilogy is a happy throwback. The first game is a little clunky and occasionally laborious, but its sequels do better in their 3D expansion of its themes and idea. The main point of appeal is its connection to the period in which they were made. It’s full of comic quirks, zinging dialogue, and visual gags that scream MTV Generation. Across all three entries, the media hook and its tropes — from horror to Christmas to 1930s prohibition gangsters — work well to keep things fresh, fun and engaging. That said, while there's a simplicity to the games themselves, the yesteryear technology and the sensibilities of many gamers may have moved on, making their baked-in fetch quests trying at times. Gex Trilogy’s value is bumped up by its invention and still very playable design aspects, but whether or not you can pit yourself through them really comes down to how much your nostalgic mileage varies, dude.
There is a decade of gaming evolution here, including what is arguably the pinnacle of Capcom's fighting game craft. Perfectly preserved and presented, everything is beautifully formed and wonderful to play. Assembled with real clarity in regards to fan expectation, Capcom has thoroughly delivered the goods, from its ton of bonus features to its rollback netcode, with years' worth of combative nuance to explore, learn, and exact in the online arena. Oh, and The Punisher is awesome, too.
Fans of Hot Wheels will feel well served from a nostalgia point of view, and inspired by its huge number of new modes. Unleashed 2: Turbocharged combines furious arcade race challenges with childlike creativity, being able to build tracks any which way, and race them to breaking point. You can feel the Switch’s lack of muscle, with a markedly smudgier feel than the grip offered by more powerful consoles, but as a racing experience bursting with customisation, modes, and creativity to mine, it’s both an excellent successor to the 16-Bit Micro Machines legacy and sits firmly in pole position over its predecessor.
Capcom Fighting Collection does exactly what it sets out to do, and bar a few very minor presentational oversights, is a product with years of longevity. It’s a shame to lose those bonus characters present in previous console releases, and you do need to consider what appeals to you when considering a purchase. If you want the best Darkstalkers collection, look no further. If you want to experience Red Earth and take it online, the time has finally arrived. Or, for Street Fighter II diehards, Anniversary Edition’s modernised netcode really lets you be a world warrior. Bar Red Earth, however, this isn’t the first time these games have been released, and it surely won’t be the last. A purchasing decision comes down to how many times you have bought these titles before, how much time you spend on MAME (which has been a viable, albeit illegal, option for years) or whether or not you just want the most polished, accurate, easy-access fighting game experience to date, either at home on your TV or portably on the go. If you fall into the latter category, it’s a no-brainer.
If you can’t stand the thought of tackling a game through an arduous process of restarts, walk away now. There are points in the campaign where Fujiwara comes close to overstepping the mark, and you do wonder why sections like the disappearing platforms of Zone Five need to be quite so drawn out, or why the hell he threw a Red Arremer into the mix at the start of Zone Four when you’re already being assaulted from every direction. But we’re here to criticise the game’s architectural makeup and not necessarily its palatability to a broader audience. Although its difficulty isn’t going to be for everyone, it remains solidly coordinated, upholding the series ethos of practice-based progression via old disciplines and new processes. Ghosts 'n Goblins Resurrection is Tokuro Fujiwara’s love letter to a thirty-five-year-old series that’s famous for burying mortal men, and it’s a job done exceptionally well. By ignoring it, we risk having to wait another thirty-five years for a new entry, and, in a world where so many games have become cinematic, one-button-does-all 3D picture books, that’s an unacceptable prospect. If challenge is what you live for, toughen up, don that mental armour, and take up the...