AP
48
Avg Score

Austin Paul Adamson

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Latest Reviews

Nintendo Switch 2 Welcome Tour is a collection of tech demos, mini games, and education that’s surprisingly not free and simultaneously worth the price of admission.

MonsterVineMonsterVine·June 10, 2025
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New to Lumines Remastered is a feature that Lumines creator Tetsuya Mizuguchi (Lumines, REZ, Every Extend Extra Extreme…) has been known to have in : “Trance Vibration.” The thought behind this is to immerse players into a trance by connecting multiple extra controllers (which pulse to the sounds of the...

MonsterVineMonsterVine·June 26, 2018
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The PVP is an example of something that has been fixed, even though it wasn’t broken. The new maps and game modes are a lot of fun, and the competitive playlists have a larger consequence for death (limited number of lives per round). But some of the fundamentals of the...

MonsterVineMonsterVine·September 12, 2017
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Even more cryptic than learning the combat is how the story of Phantom Trigger unfolds. It opens in a real world kitchen with the main character talking to his partner about breakfast, he then collapses and wakes up in the world where all of the combat takes place. It doesn’t...

MonsterVineMonsterVine·August 15, 2017
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The gameplay in these scenes is mostly focused on light, environmental puzzles with the rare ‘don’t get spotted by this creature’ moments. Looking at the right part of a room, walking in the right sequence of doors and even occasionally connecting multiple objects together as imagery symbolism bombards the player...

MonsterVineMonsterVine·August 14, 2017
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The gameplay in these scenes is mostly focused on light, environmental puzzles with the rare ‘don’t get spotted by this creature’ moments. Looking at the right part of a room, walking in the right sequence of doors and even occasionally connecting multiple objects together as imagery symbolism bombards the player...

MonsterVineMonsterVine·August 14, 2017
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TumbleSeed’s presentation is another one of its strongest aspects. Bright colors are everywhere. Enemies are easily recognizable which allow adequate time to prepare for an attack, or embrace your inevitable doom. It has a very calming visual style to it which contrasts the high-stress gameplay and usually had me relaxed...

MonsterVineMonsterVine·May 3, 2017
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The boss battles in GoNNER are static, unlike the procedurally generated nature of the main levels. At the end of world 1, you always fight the same boss. These battles are very challenging with boss specific enemies and environments that differ from the main levels. The equipment that might have...

MonsterVineMonsterVine·October 12, 2016
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Superhot is sizzling with style and mixes the first-person shooter and puzzle genres in a way that truly feels innovative. In every level the player choreographs a blockbuster movie’s action scene, rewarding them with the satisfaction of feeling like a badass at regular intervals. The lack of post game diversity...

MonsterVineMonsterVine·February 25, 2016
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Layers of Fear uses environmental trickery to paint an unsettling creepy depiction of a crazy artist’s mind. Bloober Team puts their own twist on the changing, looping hallway concept from P.T. with it’s horrifying atmosphere and fleshes it out with interactive details, voice acting and a disturbing narrative. However the...

MonsterVineMonsterVine·February 18, 2016
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As a narrative driven experience there is only one specific order in which tasks must be accomplished, but the player still has quite a bit of freedom in exploring the environment. The open world is easy to navigate thanks to an in-game paper map that the player has access to...

MonsterVineMonsterVine·February 8, 2016
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The Witness is not just a game with puzzles, but it also one giant puzzle in itself. The environment offers great mystery. Various structures partially damaged as stone statues decorate the land and profound thought provoking ideas are scattered about. Multiple times throughout the game I was blown away with...

MonsterVineMonsterVine·February 6, 2016
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