Ethan Gach
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Writing For
Latest Reviews
Video games are inescapably intertwined with iteration and do-overs. It’s written into the technology that builds them, the development practices that craft them, and often the very rules governing how they work: win-lose, trial and error. Some games have tried to mask this artifice in the service of more naturalistic storytelling. Deathloop embraces it. Up to a point.
There were times early on in Axiom Verge 2 when I wanted to stop playing. I’m glad I didn’t. For all my problems with the game, by the end it had me completely enthralled. Lovely art, haunting music, and a packed constellation of obstacles and shortcuts elevate an often frustrating side-scrolling gauntlet into a worthwhile and occasionally sublime experience. There are plenty of Metroidvanias out there that evoke bygone gaming eras, but indie creator Tom Happ’s personal spin on the nostalgia-fueled genre continues to stand above most of the rest of the field.
Fallout 76 is filled with intriguing ideas, set amid an appealing post-apocalyptic sprawl ripe for exploration. It’s also a mess.