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Joshua Rivera

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The care present in Ghost of Tsushima’s design makes its undercooked take on its own ideas harder to forgive. Take its themes seriously, and it becomes a story about a feudal landlord learning that maybe life isn’t about him, but centering on him anyway. The Jin Sakai that players engage...

PolygonPolygon·August 30, 2021
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Genre is mostly bullshit. It’s useful for discussion and for imagining where a certain game exists on the continuum of innovation and progress. These discussions are important, and for them, we need genre. But genre doesn’t do a lot for games, especially once they start to borrow from each other,...

KotakuKotaku·June 28, 2019
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