Vitor Braz
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
The Plucky Squire is that clever. It’s a game that is impossible to dislike, young or old gamers, a breath of fresh air and a colossal display of creativity and talent. Finding a game that looks like it is a daunting task, and while it may not win a GOTY award because it’s not something designed for the masses and with AAA marketing, it will be game of the year for many, many players who love new and original experiences. The Plucky Squire is a story that is certain to have a happy ending, right as it should be, and no evil wizard will be able to do anything about it.
Which is a shame overall, because Wild Bastards has a robust core that just isn’t balanced. There’s obvious appeal in it, but only for the most persistent gamers who are capable of looking beyond some glaring flaws. In the end, it’s wild wild west in space, just as the theme of the game illustrates so well.
How can something so familiar sound so unique? That’s the question a game like Demon’s Mirror dares to pose, and successfully answers it at the same time. It’s a bit of two popular genres and it doesn’t outstay its welcome; actually, I’d love to have a little more time to play around with the board instead of the brief experience in each turn. The practical graphics and organized design seal the deal for this game, which won’t make any waves and doesn’t seem to offer a whole lot of content without repetition setting in, but is bound to be a good one for fans of the genre(s).
Fans of survival MMOs should get their share of resource gathering, combat, and building in Once Human. For a free-to-play game, it offers quite an impressive playtime to enjoy without any constrictions, and the production values are quite good overall. It can be a riot for solo players for some long hours but it gets more enjoyable in a group, and the issues that be aren’t enough to deter any player who is having fun with it. Give it a shot and the most you can lose is the time it took you to install it and play for a while.
The gameplay does grow on you a little bit, from a quite frankly shallow start, but it doesn’t go to the heights that it could reach. Gunplay is fun but at the service of bland core mechanics that get tiresome quickly, and the abilities are very slim and don’t add much in terms of diversity to the package. As far as co-op shooters go, EvilVEvil is serviceable but the bite doesn’t leave much of a lasting impression.
But minutes later, you remember the hard-hitting beats that got stuck inside your head, lighting and parts of the stages pulsating to the beat, how it goes from steady to frantic when a battle starts, and there’s this rush to return for one more try. Anger Foot has that strong pull that is a perfect mix of a fantastic art style, terrific soundtrack, and fast-paced action paired with childish humor that will bring out the idiot kid in you. It’s that good.
The First Descendant is a solid looter shooter with some exciting moments that falls into repetition due to its grind, something that is somewhat expected but still tiresome. It could easily be a premium title if the monetization had been worked out in other ways, so now we have a free-to-play game that offers many hours of entertainment, but that could also potentially outstay its welcome faster than it should. It looks terrific at times, with good character design and some interesting bosses, although the downside is that it can often be another one of those advocates for the “grey and dull” environments. Gunplay feels fast and enjoyable, but grind and monetization may end up being the factor that will keep it from ascending to the next level.
Gold Road doesn’t quite hit the highs of the previous expansion Necrom, with a story that has highs and lows but is ultimately average, quests that barely show any signs of massive creativity, and a scribing system that has potential, but is also pushing on the grind. This is one that is bound to divide opinions even among die-hard fans, even if West Weald has some nice sights and points of interest, so make sure to weigh all the pros and cons before embarking on this journey.
The return of Gigantic: Rampage Edition is solid proof that the original game was prematurely closed – the quality was there, but something regarding the monetization failed to work. This revamp feels consistent, well-rounded, with good content – 25 heroes and six maps – and no microtransactions in sight. The visuals remain relevant and charming, gameplay is action-based, fast-paced, and enjoyable, and there’s little to complain. Maybe dropping free-to-play was all that Gigantic ever needed to be successful, so let’s see if this is the time when all the mythical winged creatures and toon heroes finally get their time under the spotlight.
Maybe it could be claimed that South Park’s raunchy and poop-filled humor doesn’t resonate with me anymore as it did many years ago; that might be true, but the issue isn’t with the jokes or the narrative themselves, but with the actual gameplay. It feels inconsequential, exclusively tailored for the most die-hard fans who aren’t concerned about the lackluster and repetitive mechanics, and will go for anything South Park. Demanding players, on the other hand, will quickly realize that there are much better cooperative games out there and it doesn’t take a bullshit card to discover them in little to no time.




