Griffin McElroy
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Latest Reviews
I wasn't bothered or distracted by Salt and Sanctuary's uncanny resemblance to the Souls games during my playthrough, because I was too busy gleefully exploring, or locking my controller in a vise grip while trying not to die. There's nothing crass about how those elements have been adapted, because they have also been celebrated, resulting in a stellar adventure with enough moments of surprise and excitement to rival even its own source material.
Destiny's myriad problems at launch were exacerbated by its promise: The game was that much more disappointing because Bungie's execution failed to follow through on the potential of the studio's purported dream project. Bungie took some moderate steps forward in The Dark Below and House of Wolves, but The Taken King feels like the first effort to make good on the hope that Destiny players have been holding onto for the past year and change. The Taken King finally makes Destiny not just fun, but great.
Hotline Miami 2 may look like its predecessor, but it’s a completely different beast. The original was a drug; a pulsating, hypnotic thing. Hotline Miami 2 consciously makes it slightly harder to get lost in that flow, but trades that trance for a story that I’m still rapturously unpacking. It gives you the tools and freedom you need to execute unbelievable killing combos, and then gives you ample time to consider the consequences. That might be what has made Hotline Miami 2 such an unforgettable experience for me: Between those two halves — the killing and the consequence — I still do not know which is more brutal.
There is a reason we can all remember so much from games that are almost 30 years old, and Shovel Knight has tapped into that reason in a profound way. We don't love the brands of our youth; we love the characters, the settings, the way actually playing those games made us feel. Shovel Knight doesn't settle for acknowledging those aspects; it includes them around every single corner. Shovel Knight is so much more than a love letter to the genre — it is, in fact, the kind of game people write love letters about.