Jason Moth
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Like any other Eastern European over the age of thirty, I grew up hearing all manner of wild stories about the Chernobyl nuclear disaster, some more believable than others. From nightmarish descriptions of the effects of radiation poisoning on the human body to urban legends and crude jokes about monsters and mutated wildlife in The Zone, Chernobyl routinely popped up in conversations. Both as a cautionary tale about the potential dangers of nuclear power and as an overly-embellished post-apocalyptic hellscape haunted by all manner of paranormal entities.
We do what we must for the greater good.
Frostpunk 2 is pretty much everything you could want from a sequel. The game expands upon the foundation laid down by the original while introducing fresh systems and mechanics. There’s nothing particularly innovative to look forward to here, but that’s to be expected and isn't necessarily a bad thing. When you have a game as polished as Frostpunk, the last thing you want is to try to reinvent the wheel and potentially ruin it in the process. Sometimes all players want from a sequel is the same type of gameplay they already love coupled with updated visuals and some new features to keep things fresh. If that’s what you’re looking for too, you won't be disappointed by what Frostpunk 2 has to offer.