Kris Lipscombe
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What’s more frustrating is that even though the game has a lot of issues on a technical level, it’s not actually buggy. You never fall through the world or find yourself unable to progress in a case, you’re just left with persistent frame rate, screen tearing and control issues that drag down a solid, if unexceptional, game.
Even if Prison Architect didn’t come with a thought provoking, if short, campaign, it’d be easy to recommend to anyone with an interest in management sims. That addition not only brings some depth to the game, but it also serves as one of the most enjoyable and comprehensive tutorials I’ve ever played in a game. The only missed opportunity is the potential for more stories in main section of the game, perhaps coming as random events when a new prisoner arrives.