Dominic L

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There’s an argument to be had about when Capcom’s brightest moment has been. Was it in the 90s, where Street Fighter 2 practically inventing the fighting scene, while Resident Evil lurched into people’s consciousness? Or perhaps it’s happening right now, with huge franchise hits like Monster Hunter Wilds and Dragons Dogma 2 sitting alongside more esoteric offerings like Kunitsu-Gami.

The opening cutscene of Lunar Silver Star Story might be the most ‘90s introduction to any game I’ve ever played… and I was alive in the 90s. Presented here in glorious 4:3, and accompanied by Noriyuki Iwadare and Victor Ireland’s track ‘Wings’, it captures a moment in gaming and culture where anime was making inroads into the West, and Japanese developers could push the latest hardware to newfound heights, making this a golden age for JRPGs.

2020 seems like a lifetime ago, and for the developers of Revenge of the Savage Planet, it probably feels like it’s been even longer. Putting all the real world tumult of the past half decade to one side, Raccoon Logic was known as Typhoon Studios at the time and just on the cusp of releasing their debut title, Journey to the Savage Planet, when Google came along and bought them up, setting them to work on Google’s Stadia streaming platform. While Journey to the Savage Planet still arrived on other consoles, the Stadia port came not long before Google decided they didn’t want to make games anymore, shutting the studio down, and leaving both them, and the Savage Planet IP, lost in space.