Kai Tatsumoto

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Where we’re going, we don’t need roads. Oh, how I wish that notable quotable from Doc Emmett Brown held true in Death Stranding 2: On the Beach. Truth be told, in my sixty-some hours of playing, I perhaps spent most of those hours lugging massive quantities of metal and ceramics halfway across Australia, just to build out another mile-long section of tarmac to make my trip on Pickup Off-Roader. Sure, it’s a vehicle that should be used off roads, given the name, but the reward for fabricating a new stretch of highway is a smooth cruise past any pesky BTs or MULEs.

Think of one of your favorite games of all time. Chances are, there’s some passionate team of developers out there trying to make their own experience molded after that same shared love for the game. Trouble is, unless you’re a development studio with the same staffing level as Bethesda or Rockstar, you probably won’t be making the next Elder Scrolls or Grand Theft Auto. Polish studio Questline has tried the impossible with their take on spinning an Arthurian tale with the first-person finesse of Bethesda’s signature RPG series. Does Tainted Grail: The Fall of Avalon deserve a seat at The Round Table, or is this one folktale best left in history?