Nathan Birch

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There can be something strangely unsettling about stop-motion animation, particularly the old-school stuff made before the likes of Wallace & Gromit gave the medium a softer edge. A few games over the years have tapped into that stop-motion aesthetic (last year's Harold Halibut being a good example) but the new handcrafted horror game The Midnight Walk really leans into the creepiness that sometimes accompanies the art form. The makers of The Midnight Walk, veterans of games like Fe and Lost in Random, went the extra mile, constructing actual physical models of all their characters and key props, which were then 3D scanned into the game to give everything that proper tactile look.