Grant Huff
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Have we hit the ultimate ceiling for basketball simulation in terms of gameplay? Over the past five or so years, 2K has not evolved very much in how it controls. And to be fair, why should they? The current control scheme still works well and I am not sure what more innovation can be done using a modern controller. The problem that these games keep running into is that they just feel too repetitive and convoluted. Every year we get a similar MyCareer mode with an underwhelming storyline, a convoluted MyTeam mode, and an online experience that rewards those who fork over real cash. Until 2K and Visual Concepts can evolve the series in some way, or people stop buying more VC, I have to imagine the repetitive feeling and microtransactions will be around for a while.
The Sinking City has character. If you are a fan of Lovecraftian themes then you might still want to give this game a shot if you can look past some of its flaws. For me personally, I can't help but feel a little disappointed. I was looking forward to a detective game but felt that I was just solving a bunch of fetch quests most of the time. Those cool detective moments where I actually felt like I was a PI were a little few and far between. From the subpar mission pacing and structure to the clunky and forgettable combat mechanics, The Sinking City fell somewhat flat for me but might still interest some.