Ruaraidh Dempster
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Latest Reviews
It may not be wholly original, but Hollow Knight is without a doubt one of the best metroidvania games out there. Hallownest’s desolate world is built on an atmosphere of mournful sorrow. Its characters, few and far between with little to say, will become fast friends that you feel genuinely ecstatic coming across. With a massive, interconnected world that you’re free to explore without direction, and secrets hidden around every corner and over forty hours of content, Hollow Knight may not be entirely new but it is downright outstanding.
Tyranny’s length does however mean the credits will roll before the combat becomes too wearying and that the choices you have made are actually important. I never felt as if there was a choice that the game should allow me to do as is so often the case in RPGs; instead, I had genuinely affected the world. I had risen to massive power with perfect pace; I had saved villages and towns from dreadful fates while damning others and I had destroyed entire factions that I could have played through as part of. Tyranny may have its issues and it may be shorter than other RPGs but it often means that, in the end, it comes together as a greater and more concise experience.
And I can’t not mention the soundtrack. It’s hard matching Owlboy’s artwork, but the orchestral tracks that play in the background of the game’s highs and lows help make Owlboy an absolutely incredible experience both visually and aurally. It’s a shame that, for me, some of the experience was marred by problems with gameplay mechanics or controller quibbles as, barring the occasional frustration, D-Pad Studio have created a wonderful and satisfying tale filled with superb characters and marvellous presentation.
However, even with an ending that takes way too much to achieve with very little pay off, Asemblance still manages to be a very intriguing and atmospheric sci-fi story. Just know that there is, respectively, little content here – even for the small £7.99 asking price – and your enjoyment will entirely depend on how much attention you are willing to give the game’s abstruse detail.
Like every great detective story we must draw to a conclusion about Agatha Christie: The ABC Murders. The main problem is that its strongest points and successes come from what it is based on. The story, the twists and turns and the slow exposing of the killer have already been adapted – twice in fact, and both very well. The video game adaption brings a closer, but less subtle, look at the great detective but also delivers rather poor graphics, voice acting and animations. Despite those flaws however, Agatha Christie: The ABC Murders still provides a great and thoroughly engrossing crime story that any fan of the point and click genre will surely gleam some enjoyment out of.