Jamie Parry-Bruce
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Thimbleweed Park’s problems all stem from the fact that it’s a Kickstarter game that is not afraid to please its fans. If it’s anything at all, Thimbleweed Park is a brave game. It’s a standalone adventure with no sequel tie-ins. It’s a self-contained story with interesting characters and an intriguing mystery to solve. It’s unafraid to embrace its heritage and it’s not afraid of modernising to improve on the old formula. Possibly bravest of all, though, it’s an old-school point and click graphical adventure game. As a fan, it’s everything you could want it to be; *BLEEP* everybody else.
Speaking as a fan of a more relaxed paced games, as an owner and backer of both Elite: Dangerous and Star Citizen and as a wannabe Minecraft survival-mode architect, I find it incredibly easy to look past No Man’s Sky’s admittedly rough exterior and see the brightly shining diamond beneath and I think I’m going to playing it for a long time. But I won’t hate on you if you don’t – it’s your $60, and I won’t tell you how to spend it.
It might rub some people up the wrong way in light of the current sensitivity surrounding US law enforcement, but it should be said that, while it might exhibit less tact in dealing with some of those situations that hit closer to home, This Is The Police still gives the player the ultimate choice: they can choose to do what’s morally right or… not.
Adr1ft‘s PC debut was delayed from a 2015 release to coincide with the launch of the Oculus Rift VR headset and features full Occulus Rift support. As I don’t have access to a Rift headset, I played the standard edition of the game and, while I had a lot of fun with it, I can imagine that VR adds a whole other level of enjoyment to teetering on the edge of space that you just can’t get from a monitor (not even of the 4k variety). That being said, Adr1ft isn’t the game that is going to make me want to go out there and drop a little under £500 on an Oculus Rift. While Adr1ft isn’t the most engaging or thrilling game you’ll play this March, its unique perspective, stunning graphics, challenging platforming mechanics and, director, Adam Orth’s very personal and metaphorical story make it a definite choice for those amoungst us who want a slightly slower paced game, without all that faffing about with health bars and weapons, that allows you to take your time, explore the game’s devastated setting and put together the pieces of an intriguing story that makes you question who’s to blame and whether you’ll ever...
Insurgency isn’t really for the casual player. It’s not really for those of us who enjoy popping into the Crucible now and then, or those who enjoy legging it through the snowy dunes of Hoth either, and it’s definitely not reaching out to the CoD kids. Insurgency was (originally) made by someone who’d experienced warfare for people who wanted (however bizarre this is) to get as close to experiencing it as they dared. Minimal HUD, no crosshairs, no ammo counter and a focus on realistic, tactical combat mean that this is a hardcore shooter for hardcore players. And, as I said at the beginning, that makes it awesome.