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Emily Sowden

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Latest Reviews

Given Neverending Nightmare’s lack of closure, rather than feeling dead and done about it, it leaves us wondering about the game’s meaning. A cascade of “why” and “how” and multiple theories swirl around our heads like cartoon birds. It’s certainly not an experience I’ll be forgetting about too soon and...

GameSpewGameSpew·May 16, 2016
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The concept is not original, nor is Stories: The Path of Destinies‘ mechanics but there’s just something so endearing about it that makes me love the game that much more. I needn’t insult anyone by commenting on its replayability. Safe to say you’ll get about 24 games out of it depending...

GameSpewGameSpew·April 23, 2016
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Superhot isn’t ground-breaking. It’s a fun game with a unique concept and I was fully immersed during my playthrough, but I like to look at the replay value of anything I review, especially when it comes to FPS games. Some people might find it addictive and they might get huge amounts of...

GameSpewGameSpew·February 26, 2016
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Firewatch may not be a game for everyone. If you’re a gamer who like nothing other than super-active games like Battlefront and Grand Theft Auto and… well… anything action oriented, this may not appeal to your personal tastes. Firewatch is something unique. It’s beautiful, engaging, and a little bit heart-wrenching at times....

GameSpewGameSpew·February 8, 2016
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Overall I’m quite happy with my experience of One Upon Light. It was nice and simple: like a walk down to the local shops – if you have to run between the shade of trees and fences to avoid the sunlight, that is – but it’s your plain old vanilla...

GameSpewGameSpew·November 12, 2015
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Finally we’re faced with a conclusion, albeit predictable, which leaves us feeling all warm and fuzzy inside, ending the game with an “aww” rather than an “ugh”. Leo’s Fortune doesn’t bring anything new to the table, but what it does do is take the best of platformers and polish them like...

GameSpewGameSpew·September 26, 2015
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This game has gotten a lot of negative shtick in the press and I think we need to be reminded – it’s a game for kids – so it’s going to be cheesy and laughably American in a sense. During my first experience I wasn’t very impressed with it but...

GameSpewGameSpew·September 21, 2015
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But that’s a single droplet in the ocean of brilliance that is Volume. One thing I do have to mention – because it sent me absolutely giddy – is our found ability to interrupt guard patterns by whistling or making noise. The amount of games I’ve played where the A.I....

GameSpewGameSpew·September 2, 2015
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I know myself and many other gamers will consider this an “interactive experience”, but it needs nothing else to make this game great. It’s a well-designed, intelligent and polished piece of work that won’t disappear into the mass of other games coming out over the next year. Until Dawn will be hard...

GameSpewGameSpew·August 30, 2015
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This game has carved a path for the next generation of survival games to venture down. As consumers, we hate making hard moral decisions but we love the freedom it gives us – to screw up because we screwed up, not because that was the way the game goes. When one...

GameSpewGameSpew·July 23, 2015
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