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Stories: The Path of Destinies
Reynardo the Fox is a clever rogue, but he’s not as clever as he thinks. He's got himself sucked into a Rebellion against the mad Emperor, and now he’s got fateful choices to make. Should he rescue hi... See more
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Professional reviews from gaming critics
The concept is not original, nor is Stories: The Path of Destinies‘ mechanics but there’s just something so endearing about it that makes me love the game that much more. I needn’t insult anyone by commenting on its replayability. Safe to say you’ll get about 24 games out of it depending on whether you see it through or give up, and for the current price it’s not a bad deal. For a game that’s well...
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Challenging players through gameplay doesn't seem to be what Spearhead Games is interested in, however. It's hard to find a game released this year that is so deft at telling a story while giving players so many looking glasses through which to view it, and for a game that's true ending can be reached in well under ten hours, that's an incredible feat. While Stories: The Path of Destinies isn't go...
Ultimately, Stories: The Path of Destinies is entirely reliant on its storytelling and characters for a strong experience. Thankfully, the game’s cast is lovably madcap enough to push the title in the right direction. If strong combat (even if it’s against limited enemy types) and a story whose ending is directly changed by the players descisions appeals to you, Stories is worth a look.
Despite some setbacks, players need to experience this charming and inventive adventure for themselves.
Despite some repetition and a handful of weird glitches, it’d be hard for me not to recommend Stories: The Path of Destinies. The “Goosebumps” kid in me was just too excited to have branching narratives from a developer that had fun with the concept instead of using it as another box to check in its marketing plans. I’d gladly return to this wonderfully weird world, but if there is a next chapter,...
Most of Stories: The Path of Destinies is hinged upon the idea of discovering the best possible outcomes of its story, no matter how nonsensical it may be at first. It’s a clever way to build a narrative, because it’s built around the assumption one will fail multiple times while still retaining useful knowledge to apply in a different run. It’s hard to "win," but one can do a little better each t...
Stories (shortened for brevities sake), is the tale of Reynardo a noble sky pirate fox caught up in the battle between a band of scrappy rebels and an evil emperor. Along the many branching story lines he’ll come across old friends needing rescuing, mystical weapons, wise sages, an old flame and powerful weapons hidden for centuries. It’s up to the player to guide Reynardo as to which choices are ...
Stories: The Path of Destinies suffers from being extremely repetitive, which drags down an otherwise entertaining tale.
Don't let Stories: The Path of Destinies' incredibly generic sounding name put you off – this is a charming and rather unique PlayStation 4 indie that is, more often than not, very enjoyable to play. It's an action role-playing game of sorts in which you take on the role of Reynardo, an anthropomorphic fox with a roguish attitude who's more eager than most to be a world-saving hero.
An inspired mix of Groundhog Day and Choose Your Own Adventure style decision making, combined with a half-broken action role-player of considerably lesser interest.
We are all familiar with the concept of choose your own destiny type stories, in our younger days these were interesting books that ultimately had us choose our own fate. Would we escape the monster chasing us by having our character use an ingenious plan, or would we fall to our death after being dropped by a giant bird. These adventures were great and truly put us in control of the narrative, an...