Cameron Farney

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This is the first game in the franchise to implement a 3D world to explore. This shift has allowed for more creative hiding places for its collectible items, with the occasional secret room accessible via puzzle or platform. Yet, this choice accounts for a lack of variation in obstacles and solutions given the pricey contrast between 2D and 3D environments. Despite this lack of variation, however, existing puzzle mechanics are implemented in new, interesting ways throughout the game. Gone also are the skill trees of the series previous titles, leaving each of the three heroes with only their starting moves to work with. Puzzle platformer fans will be let down by a lack of challenge found within.