T. Monkey

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Playing Ni no Kuni: Wrath of the White Witch is a bit like looking through an open window to my past and witnessing my earlier years as a young gamer.  A window that I’ve long forgotten about and haven’t stopped to peer through in a very long time.  In returning to the roots of the JRPGs that dominated my video game library back in the 90’s, developer Level-5 has reminded me not only how important traditional role-playing games were in shaping my love affair with games, but also what we’ve lost from the industry during its evolution into the current generation.

Double Dragon Neon
67

Among these great brawlers, it could be argued that no single game has defined the genre we know and love more then Double Dragon, a game about the Lee brothers Billy and Jimmy, traditional martial artists fighting tirelessly through gangs of thugs and degenerates to rescue their kidnapped mutual love interest Marian.  The game was developed in 1987 by Technōs Japan for Arcades, and then later for a number of home consoles.  Prior to the introduction of the two player co-op mode for Double Dragon’s arcade version, most brawlers featured only single player or turn based multiplayer. Cooperative gameplay in side scrolling fighting games was relatively unheard of and drastically changed the genre. It wasn’t long before other developers, inspired by Technōs’s success, followed suit with their own bundle of cooperative titles. The Double Dragon legacy even gained momentum in pop culture, spawning not only various sequels and ports for multiple platforms, but appearing in other mediums like comic books, cartoons and movies.