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Double Dragon Neon
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Double Dragon Neon

byWayForward2012

Twin brothers Billy and Jimmy have been kicking butt and taking names for 25 years. Join them in this bodacious re-imagining of the classic beat 'em up that started it all, Double Dragon Neon. Battle through glass-jawed goons, deadly teleporting geishas, scientific abominations, and more as you hunt down the evil Skullmageddon and save the love of ...

Release Date

September 10, 2012

Developer

WayForward

Publisher

Majesco Entertainment, Arc System Works, Midnight City

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Double Dragon Neon Reviews

Professional reviews from gaming critics

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Sep 16, 2012 Read Review

I think Double Dragon: Neon can be summed up perfectly using a jingle from one of the game’s Stances, titled “Training Wheels”: “Dad took off my training wheels, boy oh boy how good it feels!“

Feb 14, 2014 Read Review

It isn’t often that you get to use the words “franchise”, “80s”, and “reboot” in the same sentence these days, without feeling a little bit like you’re constructing a joke and that the developer of the title in question is going to provide the punchline. In an era where popstars are turning up on Blu-ray and DVD in financially successful big-budget movie adaptations of board games, the market is clearly open to solid reworkings of beloved properties, so that clearly shouldn’t be the case.

Sep 21, 2012 Read Review

Among these great brawlers, it could be argued that no single game has defined the genre we know and love more then Double Dragon, a game about the Lee brothers Billy and Jimmy, traditional martial artists fighting tirelessly through gangs of thugs and degenerates to rescue their kidnapped mutual love interest Marian.  The game was developed in 1987 by Technōs Japan for Arcades, and then later for a number of home consoles.  Prior to the introduction of the two player co-op mode for Double Dragon’s arcade version, most brawlers featured only single player or turn based multiplayer. Cooperative...

Sep 19, 2012 Read Review

One of the first games I reviewed since the inception of this website was Double Dragon IV. This was a “faithful” recreation of the 8-bit era Double Dragon titles, complete with all of its shortcomings, such as a small length, slowdowns, and collision detection issues. After playing that game, as well as ARC System Works’ collection of Double Dragon and Kunio-kun games, I started wondering if Double Dragon has ever been that good to begin with. I needed to play a few more games to come ...

Dec 22, 2020 Read Review

Let’s address a sad truth nobody wants to hear: The brawler genre is not very good anymore. The beat-‘em-up was built on the back of arcade game design; difficulty didn’t come by design, but by consequence of clunky mechanics meant to scam kids out of more quarters. Double Dragon, much as we all love to remember it, exploited our love of games so we’d keep paying for it. Double Dragon: Neon functions in a similar way. It’s a brawler that’s too focused on amusing you with 80s flair, and it comes at the expense of worthwhile gameplay. Double Dragon: Neon doesn’t bother to keep up with contempora...

Sep 11, 2012 Read Review

Beat-boxing and breakdancing in the blood soaked streets.

Sep 28, 2012 Read Review