Latest Reviews
Part Persona, part The Sims, and part Fight Club, Punch Club is deceptively deep, with a rewarding life simulation and RPG systems. It’s bursting with personality, (though regrettably very little of that is its own) reliant on bygone eras and pop-culture references to establish its lighthearted and fun tone. Punch Club is tedious at times, thanks to an unfortunate level-down systems that artificially extend the road to the championship with grinding repetition, but its upgrades, stat growth, and more compensate with satisfying depth.
Star Wars Battlefront captures the essence of Star Wars beautifully, harnessing the most exciting and memorable pieces of the universe for a unique and spectacular combat sandbox. Aside from awkward performances and a poor original score, Battlefront is a master class in aesthetic authenticity. Beyond a few essential modes built for casual competition, however, Battlefront is unfocused, relying on excess game types to compensate for an absent single-player campaign.
Dark Room is the most complicated, conflicting episode of Life Is Strange yet. It sets up a finale that could be a genuine stunner, but there’s a lot resting on its shoulders. That finale will need to even out the drastic and disappointing change in tone established in Dark Room, which compromises its characters for the sake of a cool mystery. An emotional intro and devastating outro show how well Dontnod can handle both separately, but the hours in between leave so much to be desired in terms of marrying these people to their story.
This isn’t just a good MOBA for phones tablets, it’s a great MOBA that happens to play well on iOS machines, and suffers from the big communication problem no one’s figured out how to solve yet. Vainglory hits the highest highs of a great MOBA, but only when playing locally with friends against a team that’s doing the same. Queuing into a random game with strangers spotlights massive communication problems that get in the way of Super Evil Megacorp’s smart level and character design. It’s accessible for first-timers looking to get their feet wet, while offering enough depth to satisfy those with hundreds of hours of experience on more complex PC strategy games. Just make sure to bring friends.
I completed my first circumnavigation of the Earth in just over 80 Days' time limit, but only barely. If we hadn’t taken a boat headed for Hawaii, if I didn’t gamble with the ship's engines by pushing them to the brink of explosion, perhaps I could have made it. I eagerly started again immediately, with a whole new set of text-based adventure decisions -- Fogg’s enthusiasm, and 80 Days’ absence of punishment or actual sense of failure, had me excited to do it all over again. I had a spectacular, unforgettable adventure story to show for my three-hour adventure, and couldn’t wait to learn more about the world, its characters, and the human desire to discover.
Diversity is one of Far Cry 4’s strongest assets, and it overwhelms the mostly disappointing story with countless opportunities for free-form adventure and fun. Visual variety, tons of distinct side-quests, and a dense world with plenty of options always gave me something I wanted to do, and its satisfying economy had me obsessing over completing every side-quest. It’s a little safe, overall -- its competitive multiplayer stands out as a gamble that paid off -- in that it has many familiar elements from Far Cry 3 transplanted to an amazing new place, but those elements are incredibly empowering and rewarding.
Spelunky is a game that takes experts 10 minutes to complete, but it will take you hours before you’re remotely ready for that challenge. This is a superb 2D platformer that’s as easy to hate as it is to love, and your patience for punishment will be the determining factor. Players who live to overcome abusive challenges and obsess over discovering new things will hunger for Spelunky's deeply rewarding exploration.
This is a loud, chaotic, and fun bit of extraordinary violence in an otherwise lighthearted world, but it rarely achieves the greatness it strives for. If you can overlook the tonal inconsistencies, Fuse’s shallow, familiar shooting can thrive. Success comes when the unacceptable teammate A.I. is replaced by a group of friends unleashing the awesome power of their alien-powered weaponry. Fuse is an all-or-nothing experience, though. Bring a full crew or don’t waste your time.
Blood Dragon’s playful focus on humor, nostalgia, and self-aware absurdity allows it to delve into a subject far more important than African arms races or tropical sociopaths: Video games are really, really fun. This comical, explosive shooter takes everything that makes Far Cry 3's gunplay great and dresses it in the kind of wit and over-the-top fun that Duke Nukem Forever is so desperately missing. Blood Dragon is a different beast – and it’s something you shouldn’t miss.
People Can Fly is exactly what Gears of War needed. The Bulletstorm developer brings a bold new energy to Epic Games’ excellent (but overly familiar) action series. It presents such refreshing and disruptive ideas to Gears of War: Judgment's campaign that it has an effect comparable to the original’s in 2006. During the introduction, the sights are almost impossibly beautiful. Halfway through, I realized this is the best third-person shooter around. By the end, it's clear that it’s paving a path other developers could (and hopefully will) follow.





