Alyssa Harrison
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After completing Beyond: Two Souls, my biggest question has been how to define it. Is it a game? Is it a choose-your-own adventure? Would it have been better as a movie? Creative director David Cage has referred to it as an “interactive drama” and that’s probably the best way to describe it. I sort of knew what to expect having played Heavy Rain but even though I went into the game knowing Beyond would be different than any previous game experience I’ve had I couldn’t help but feel there was something missing. The developers have said they tried to make Beyond an imitation of life, and while they achieve some incredible feats I just didn’t feel completely satisfied in the end.
The origin story of the sleek, sultry, ass-kicking Lady Croft has been in need of telling since we were first introduced to the short shorts wearing tomb raider over a decade ago. As fun as it’s been travelling to ancient ruins across the globe taking down hordes of hunters, mercenaries and the supernatural, the reasons behind the fearless femme fatale have been unknown to us – until now. As someone who is generally unenthusiastic towards reboots, I have to say my jaw dropped when the Tomb Raider trailer was unveiled at E3 two years ago. It just made sense, given the recent trend in humanizing iconic pop culture figures like Batman and James Bond. For the first time though, we’re taking the journey through the eyes of a female, something that carries the risk of being melodramatic or cliché. As an action-adventure loving female myself, I was not disappointed. Despite the infamous “mis-speak” by one of the game’s developers following a certain QTE shown in one of the earlier trailers, I never felt Lara’s gender was exploited for cheap story development. I was involved every step of the journey, and found great satisfaction in watching her grow as a survivor...