Brandon Stephenson
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The Foundation also includes the return of Objects of Power. For reference, Objects of Power are everyday items, like a refrigerator, that house spectral forces causing a variety of out-of-this-world scenarios. While in short supply, these are the shining moments in The Foundation, transporting you to unique areas and forcing you to use your abilities in unexpected ways. One is a unique spin on the claustrophobia-inducing horror cliche; you’ll know when you see it. I’d take an entire game based on Objects of Power, and seeing what Remedy can come up with is astounding. Verdict: I find the name of the DLC, The Foundation, fitting. Like building a house, you need to make sure the foundation is sturdy before you build your dream space. Control was already a great foundation, but instead of building up and crafting something amazing, Remedy continued to build upon that strong base. Combat is still crazy, the atmosphere is chilling the short story, and lack of end-game content mean once you’ve completed it, there won’t be much else for you to find. More Control isn’t a bad thing, but I look forward to seeing how crazy this house will get with a strong foundation.
Verdict: The Outer Worlds is a game that feels familiar and different all at the same time, which makes sense considering the pedigree of the developer and the talent attached to this game. If you love Fallout: New Vegas, you’ll definitely get similar feelings here. The genre’s tropes and flaws are here, for better and worse. The Outer Worlds offers a deep world, engaging side quests, and quirky dialogue that make for an overall package that’s worth your time and effort. I know I’m going to keep coming back and exploring, not only what I have left to find, but to start another playthrough and make different decisions. I can’t wait to return to Halcyon for weeks to come.

