Kaitlyn Peterson
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Split Fiction follows the story of Zoe and Mio, two aspiring young writers who are being brought into Rader Publishing, along with other young hopefuls, for the chance at getting one of their stories published. However, things go south pretty quickly as the girls are told that they’ll be placed into simulations of their stories, something Mio is outwardly uncomfortable with. While trying to fight to avoid the simulation, Mio accidentally stumbles her way into Zoe’s instead, beginning their journey together to escape a combined simulation of both of their stories before Rader Publishing can hijack their creativity and steal their ideas.
This means that while players could access the same content, eventually, new players were forcibly unable to catch up with day-one players. Since there is no cross-platform play nor cross-save feature, and everyone will be required to start fresh, this won’t be as much of an issue for Switch or PC players if the trend continues, but it's still unclear how this would work alongside the mobile version of the game. Moreover, even if console players are behind mobile players, it will not impact the individual experience as the events themselves will still be simultaneous for players on all platforms and new to each player.
What Tales of Graces f Remastered lacks in story, it makes up for in fun gameplay and complex battle mechanics. With real-time combat that occurs during small-stage open-world encounters, players are tasked with learning the two primary types of attacks. In Tales of Graces f Remastered, these attacks are known as A-Arte or physical attacks and B-Arte or Magic Attacks, and per some of the quality of life changes, players can customize battles like never before. This includes custom button mapping as well as toggling party members into manual or auto modes, where you can also adjust their focus in battle, primary attack type, and more.
While working through the early game of Persona 5, it’s nearly impossible to not constantly be fusing new Personas to clear up space in inventory. However, in Persona 3 Reload, the opposite problem seems to occur. Rather than having an abundance of choices, it feels incredibly difficult at times to have a well-rounded inventory of Personas or even fuse something that feels powerful enough to match your respective level. This does become less of an issue as more progression is made throughout the game, but it can make the first several hours of the game unnecessarily frustrating.