William Cennamo
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
The collectibles in Hogwarts Legacy are as plentiful as the areas that house them. At the start, players will have invisible Field Pages, Moth Mirror Puzzles, and Dice Door challenges that provide cosmetics. This seems simple enough, but as the story progresses players will unlock the ability to find hidden flying keys that unlock a special House Chest, Merlin Challenges to increase gear capacity, specialty Eyeball Chests that can only be opened once players earn the Disillusionment charm, Moon Statues that can only be found at night, and so much more. Fast travel points in the form of Floo Powder are all over the world and available right away, but they seem useless at the start, when exploration is the main way of leveling up - and Hogwarts Legacy is so successful at sculpting its environments into evolving narratives and adventures.
The 90s nostalgia runs rampant in the new Nosebleed Interactive simulation game, Arcade Paradise. Players take on the role of the unemployed daughter of a businessman, voiced by The Witcher‘s Geralt of Rivia, Doug Cockle, as they attempt to keep the family laundromat afloat. After a brief tutorial on taking out the trash, cleaning toilets, and doing loads of laundry, players are eventually introduced to the back room where three classic arcade machines sit. These few arcade cabinets spark the idea to slowly turn the dirty old laundromat into a fully functional, and profitable, arcade.
Although simplistic looking in design, each item is incredibly detailed in Unpacking. There are hundreds of different, and familiar-looking, books, toys, movies, and tabletop games throughout the story. As time passes and the levels progress, so does the technology. Early on, players will find themselves putting together a big CRT monitor and computer on a desk, while later levels advance to laptops and flat-screens. These small details really provide Unpacking with a feeling of nostalgia, even if the player didn't own these items specifically, and it's easy to relate with the unnamed protagonist and the passing of time.