Michael Cripe
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I found myself unable to wrap my mind around how Ad Infinitum made me feel by the time its eight-hour journey came to an end. I always dreaded a return to the story-heavy, labyrinthian mansion sections but was excited to see what surprises the true nightmare sequences had in store. I’d also be remiss if I didn’t call attention to the fantastic score, which dodges horror tropes with a solid variety of sounds. However, as I closed in on the last act of the story, the inconsistency had taken its toll, and I was ready to finally lay the adventure to rest.
I found myself unable to wrap my mind around how Ad Infinitum made me feel by the time its eight-hour journey came to an end. I always dreaded a return to the story-heavy, labyrinthian mansion sections but was excited to see what surprises the true nightmare sequences had in store. I’d also be remiss if I didn’t call attention to the fantastic score, which dodges horror tropes with a solid variety of sounds. However, as I closed in on the last act of the story, the inconsistency had taken its toll, and I was ready to finally lay the adventure to rest.
Amnesia’s fear of the unknown remains intact and spine-chilling in The Bunker. Peering through the darkness as I cranked my chainsaw of a dynamo flashlight brought on some of my favorite moments of sheer terror in the last few years. Frictional’s immersive-sim horror game plan doesn’t always pan out, but it’s a strong foundation for a potentially special sequel. For now, The Bunker at least left me appropriately scared and satisfied, and I’ll definitely revisit it.