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What stands out to me is how all of the new elements and tweaked versions of older elements combine together to create something that, in many ways, feels less like a Warriors game and more like a proper Action-RPG. It's almost as if the team had ambitions of moving in that direction, but felt unsure about pulling too far from its roots. Who knows if we'll ever see a third game that will go all-in on that approach, but what we've been given here is a decidedly fun, if flawed, Dragon Quest adventure.
