Steve C
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Latest Reviews
The long-running debate over video games as art is fortunately mostly a thing of the past, though it’s often up to indie games to help prop up any arguments that still rage. Obviously what makes a game – or any piece of media – art is a complex and largely subjective issue. You might point to the aesthetic approach, the narrative, or the interplay between presentation and mechanics. Lorelei and the Laser Eyes ticks all of these boxes and is perhaps the closest you’ll get to arthouse cinema in modern gaming.
I went into Autopsy Simulator with expectations and hopes for a game that confronted the messy realities of mortality and gave an insight into the neglected world of the mortuary. However, the game at present is so preoccupied with telling a hackneyed story that it is difficult to recommend. Hopefully the promised autopsy only mode will remedy this.
Inkulinati is a fantastic strategy game and one that is refreshingly accessible to players not immersed in that genre. The sheer charm of the whole aesthetic is clear to see and the units all have a huge amount of personality. The range of skills and possible approaches ensure that the battles remain enjoyable throughout whilst mechanics like the boredom stat encourage you to mix things up as you go. All in all, this is one of the best strategy games I’ve played in a while and you should definitely be prepared to get medieval.
Ultros is a true labour of love that has a lot to say about the balance between violence and peace, and exploitation and environmentalism, themes which are incredibly important and too often ignored in games, but this theme sometimes feels at odds with the basic game mechanics and can lead to early frustration. The game is quite clear that the first ending is a bad one due to the violence required to reach it, but I couldn’t justify the investment of time and energy to continue past this to complete the more acceptable approach. In a way, this feels appropriate to me as it demonstrates why true change is so difficult to achieve in wider environmental terms. I guess the gap between the message and the mechanics here is not as wide as I initially thought.
Lysfanga: The Time Shift Warrior is a great puzzle action game that plays out very differently than you might expect. Whilst it holds onto some of its best puzzle ideas until relatively late in the game, the layered time-shifted combat is very satisfying as you take multiple runs at each encounter, trying out new skills and approaches as you go. All in all, Lysfanga is a good time that offers plenty of repeat value.
Despite three years in Early Access, it's hard to recommend Graven at launch. From odd design choices to bugs and progression issues, the unfortunate conclusion is that Graven is a real missed opportunity.
The narrative in Undying is touching and I really wanted to see it through to the end but the main issue here is a tonal mismatch between the emotional narrative and the traditional grind of a survival/crafting game. If you prepare yourself for slow incremental progress then there is a solid survival sim here, just not quite what I was hoping for given the fascinating setup.
A Highland Song is a very different kind of game visually to Inkle’s previous work but is very much in keeping with their narrative focus. Combined with satisfying mechanics and a beautiful aesthetic this is a real treat, all topped off with folk music that’ll have your feet gaily tapping and a central performance brimming with personality. All in all a perfect game to curl up with on a cold winter’s night with a glass of single malt, or, perhaps, an Irn Bru.
Lord of the Rings: Return to Moria has the potential to be a challenging and enjoyable multiplayer experience. The loop of mining, crafting, and exploring is a satisfying one when overwhelming hordes of goblins aren’t haranguing you. There doesn’t seem to be any real optimisation for solo players so I’d probably stay clear unless you can get a band of dwarves together to brave the darkness of the mines.
Cocoon is a beautiful experience that marries a gorgeous aesthetic with increasingly complex puzzles that really push you to experiment with the game’s mechanics. Whilst it isn’t a long or excessively challenging game, I would urge you to absorb yourselves in its dimension-hopping delights.