Eric Hauter
This author account hasn't been claimed yet. To claim this account, please contact the outlet owner to request access.
Writing For
Latest Reviews
A beautifully rendered but ultimately familiar adventure game, Karma: The Dark World is neither scary nor thrilling. Meticulously built and gorgeous to look at, the gameplay is nonetheless a slow roll through a pre-rendered Kafka-inspired story, with little in the way of interaction beyond some environmental puzzle solving. I can appreciate the artistry at work here, if not the final product.
Monster Hunter Wilds delivers a ton of incredible new content, buried underneath the usual UI nightmare plus a long, interminable campaign. The new features of the game are fun and exciting once the game opens up, and there are a ton of awesome new monsters to battle. The graphics, as always, are stunning. But wading through the mud of this story for 15-20 hours is downright painful, and the franchise's tradition of not explaining itself is getting extremely old. There is a fabulous Monster Hunter game here, but sooner or later this franchise is going to have to wake up to the need to wipe the slate clean and open the doors for new players. Instead, Monster Hunter Wilds feels like it is going in the other direction.