Győző "FairyEmpire" Baki
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Games like Mirror’s Edge, Assassin’s Creed and Dying Light have shown us how exhilarating parkour can be in a videogame. But those titles used it as a mean of effective traversal only, not as a Tony Hawk-esque trick system in itself. Enter Rooftops & Alleys: The Parkour Game (sheesh, what a long name), which we reviewed on Xbox Series X – let’s hop on it with a somersault, shall we?
Mechanically speaking, Despelote is a football (or soccer, if you’re from the US) game. It’s not trying to compete with EA Sports’ or Konami’s offerings, nor emulate arcade classics like many other indies. It merely uses its gameplay hook of kicking a ball towards a single goal (pun intended): delivering a deeply emotional and inspirational storyline set in Ecuador. Intrigued? So were we. Here’s our review of Despelote on Xbox Series X!
Promise Mascot Agency has such a weird premise—developed by the developers of the unique Paradise Killer, it’s an open-world game in which a former yakuza member manages an agency of anthropomorphic creatures posing as marketing mascots. It sounds weird, and we tested it out on PC and Xbox Series X alike for a review. Let’s go in our Promise Mascot Agency review!
As the astonishingly anticipated Grand Theft Auto VI has been delayed to next year, those who wanna roleplay as criminals in a US town may have to wait a while longer. In the meantime, however, we have the polar opposite – The Precinct, a top-down open world game evidently inspired by the old-school top down GTA games, but where the player controls a cop in a particularly tough district. We played through it all on Xbox Series X, so here’s our review for The Precinct!
Star Wars: Episode I: Jedi Power Battles is a game with plenty of cons and pros alike. It’s an unashamedly simple and fun brawler, with a lot of content, a good variety of characters, a surprisingly meaty story mode for the genre and various extra content – all of which can be played with your (local) co-op buddy of choice. Do arm yourself with patience, however, as many game mechanics are a bit undercooked and unprecise, with a lot of bizarre level designs and features that didn’t quite receive the polish they needed, and that this remaster hardly really improved upon. As a quite minimal upgrade to a forgotten but solid game, clearly this one’s for the hardcore fans, who can jump back to the similarly flawed but enjoyable prequel trilogy’s beginnings.
SYNDUALITY Echo of Ada is a strange game for sure. It’s an enjoyable enough mecha-based extraction shooter, with serviceable combat and traversal and with the excitement of this genre’s formula. Said gameplay loop does very little to stand out from the crowd, despite a somewhat unique presentation, and the technical woes and limited content and variety thereof, end up limiting its potential. It’s also a paid game with tons of baffling microtransactions, timers to wait out, massive grinds and glacial progress, which could make you lose interest rather quickly. At its core, Bandai Namco’s latest is a solid extraction shooter, make no mistake. If you’re looking for that, jump in; this is certainly a very solid game in a vacuum, mechanically stronger than my score would imply. Arriving this late into the genre, however, it really should be offering more and better content than it does to really stand out – and it should respect players’ time and effort more. I ultimately have to wonder – with these flaws, will the playerbase stay big enough to give enough time for developers to fix what’s wrong, and perhaps make SYNDUALITY Echo of Ada truly one of the greats? As with a...
Ultimately, Fear the Spotlight doesn’t really try to reinvent the formula, serving as a smart, respectful and well-designed homage to the PS1-era of horror games and the 90’s aesthetic in general. Lovely visuals, great voice acting and genuinely spooky vibes more than make up for the fairly simplicistic gameplay loop and short length, making this retro horror game one of the better picks for a playthrough in a spooky season.