Leo Faria

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71
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Latest Reviews

There are two things I dislike a lot from Sony’s current approach to Playstation 5 exclusives. The first one is the fact they obviously pivot towards the huge, sprawling, expensive, cinematic AAA games meant to be “reasons for one to buy a Playstation 5”. I think they have been lacking in variety over the past few years in that regard. The second main issue is the fact they usually announce games years before they are actually shipped, in an attempt to generate buzz and hype; I honestly...

Let me get this out of the way: I might not be the biggest fan of Blumhouse as a studio (I prefer outings of theirs like Vengeance or BlacKkKlansman over, say, Paranormal Activity), but I really appreciate their production model, giving totally creative freedom and a wide theatrical distribution to up and coming filmmakers on a tighter budget. I was really intrigued with how well their production model would fare after the announcement of their videogame publishing label, Blumhouse Games, whi...

Back in mid-December, my Instagram reels feed was plastered with gameplay footage from a game that seemed interesting, but had visuals so rough I wasn’t sure if the footage was actually from a real (but cheap) game or if it was just another AI slop polluting my feed. A few weeks later, and not only do I find out that said game is actually real, and trendy amongst PC gamers, but that it would also get a full release by none other than Devolver Digital. Said game is Quarantine Zone: The Last ...

Skate Story
7.5

One thing I love about Devolver Digital’s curation is that they are always able to procure, support and release games that no one else would have ever given a chance otherwise. It doesn’t matter if it’s an actual marijuana dealing simulator, some ultra psychedelic crap revolving around graffiti, or a re-release of a so-bad-it’s-good FromSoftware cult classic from the 2000s, they almost always come up with something unique to offer to their fanbase. This time around, however, they came...

MIO: Memories in Orbit was first announced at an edition of Nintendo Direct way back in 2024, with an initial release window merely slated as “2025”. Despite being picked up by a bigger label, the game took its time to come out, and for a simple reason: it was an artistic-driven metroidvania being released in the same period as, well, the most anticipated metroidvania of all time, Hollow Knight: Silksong. Being one of the first games of the genre to come out after that massive juggernaut,...

Dinkum

Dinkum

January 13, 2026
7.5

It takes a lot of courage to try to release a competitor to Nintendo’s Animal Crossing for the Nintendo Switch, considering how everyone and their mother bought the latest iteration in the life simulator back when it was released in the same day as Doom Eternal, way back in 2020. But that’s what Dinkum, a game published by the people behind Subnautica and PUBG, but developed by a single Australian bloke, is trying to do. By being basically Animal Crossing but set in Australia, it is tryin...

Horror movie fans are well-aware of the Terrifier franchise, a series of low-budget slasher movies that pushed gore and violence to extreme levels, becoming massively profitable cult hits known as “those movies with the mute clown that make people vomit and faint”. Unlike most slasher franchises, Terrifier is also well-liked by critics, making it stand out from the myriad of shoestring-budgeted horror flicks meant solely to capitalize on their small production costs. One thing I wasn’t ...

Originally released as a Playstation exclusive back in 1998, R-Type Delta was a gem of its time. Owing to the release of a few polygonal competitors a few years prior, as well as the power and popularity of the PS1, Irem’s first foray into a polygonal shoot ’em up garnered massive acclaim due to its visuals and cinematic appeal, all while retaining the franchise’s traditional elements of blowing up multiple enemies at once onscreen, as well as dying in a single hit. That being said, the...

What do you expect from a sequel? What makes one worth the wait? Most of the time, you want the continuation of a well-estabilished story, the addition of new features, more content, improved visuals, and so on. If a studio decides to release a sequel to a well-liked game in which very little has changed, more often than not we call that a cash grab. Just look at the yearly releases of sports titles for further proof. But there’s always an exception to the rule. There are cases in which we ...

To believe that two of the biggest “that will never see the light of day” games of all time, Hollow Knight: Silksong and Metroid Prime 4, are now out. To believe that, despite all odds, despite multiple delays, immense periods of radio silence, and people just getting fed up of waiting, both titles would not only come out, but also end up being bangers. So this is the first big takeaway from this review: I get that a lot of people are dunking on Metroid Prime 4 for being some kind of a di...