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Assassin's Creed Chronicles: China
Chronicles: China takes place after the film Assassin's Creed: Embers. It features the Chinese assassin Shao Jun in 1526. After being trained by legendary Italian assassin Ezio Auditore da Firenze, Sh... See more
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Despite its issues, Assassin's Creed Chronicles: China is one of the most entertaining experiences I've had from the series in a while. I wasn't a big fan of last year's releases of Rogue and Unity, which both look a lot better than they play. It's nice to take a break from the increasingly convoluted plot of the main storyline with a straightforward tale of revenge set in a historic corner of the...
But here’s where my Assassin’s Creed DNA comes in - I loved the Ezio Creed games and since then the bloated tent pole releases have held little interest for me. Here, with a simple tale set in China I was much more willing to play and invest in Jun’s struggle. Chronicles might be a little tame in places and lack enough variety to keep you interested for long, but it has a charm I feel the other As...
Assassin's Creed Chronicles: China is a fun and enjoyable game that does the franchise justice while taking it into another genre. There are some truly fantastic ideas here, some super-smooth parkour, brain-tingling puzzle challenges and occasional flashes of brilliance when it's time to get down and dirty in combat. Some ideas haven't been explored as thoroughly as we'd have liked, and there are ...
I don't recall a situation where Ubisoft has ever outsourced the production of an Assassin's Creed game to an external studio. This treatment turned out to be beneficial, Shao Jun's adventures bring a breath of freshness to the series.
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There are many ways in which this Assassin’s Creed could have gone terribly wrong, but didn’t. Its problems lie, instead, in its inability to truly let the player off the leash, and its uncharacteristically soulless presentation. Assassin’s Creed Chronicles: China is by no means a poorly made game, it’s just an un-exciting one [poilib element="accentDivider"] Vincent Ingenito is IGN's foremost f...
In the cherry blossom's shade.
Without a better story, and the game ending before you can really ever test your mettle, Assassin's Creed Chronicles feels lackluster.
Assassin's Creed Chronicles: China feels like an Assassin's Creed game without the sense of adventure and scope, and a Prince of Persia game without the cool platforming and exciting combat.
It’s hard to imagine too many players feeling that urge, though, as 4 hours with Assassin’s Creed Chronicles: China is more than enough. We wouldn’t say that the game overstays its welcome, but by the midway point getting through the levels starts to become a chore. The visuals and level design shine thanks to the minimalistic, hand drawn aesthetic, and the gameplay has some really smart concepts ...
Assassin’s Creed Chronicles: China is a decent change of pace for the franchise. The goals are more focused and deliver some great stealth gameplay across the approximately five hours it takes to complete. With all the open world distractions stripped away I felt like I was playing a proper assassin-based title, with the only focus being to take out the target. The issues with the combat, as well ...