

Rating
Consume Me
Consume Me is a darkly humorous personal game about my relationship with food. The project started out as a collection of prototypes which drew from my past experiences with dieting and disordered eating.
Release Date
Developer
Similar Games
Consume Me Reviews
Professional reviews from gaming critics
Consume Me is one of those games that, if it finds its audience, will end up becoming one of the most special experiences of someone's year. Perhaps far more than just that.
Consume Me is a pure delight to indulge in with a style that makes the mundane life of a teenager look exciting and like something straight out of a manga, but with messaging that hits home and touches on very real topics that harm a lot of teenage girls. It’s interactive storytelling at its best with RPG elements and a management system that had me scratching my head and even resetting a few times, which added a layer of challenge that made me want to master its mechanics. This is a true g...
Eating disorders are an incredibly sensitive topic, so I was wary when I learned about Consume Me, a game that turns a teenage girl's insecurities into minigames and resource management. After completing the story, however, I'm so glad it exists. Consume Me is a touching, hilarious, occasionally visceral experience told from a perspective video games don't touch on as often as they should. Its meta commentary on the dangers of using game systems to measure complicated, real-life issues is poi...
Consume Me is a semi-autobiographical life sim game about diet culture and discomfort in one's body. Is Jenny's story a downer? Or is it one seeing through to the end?
Jenny Jiao Hsia's dazzling, semi-autobiographical tale of teenage life finds wit and warmth in its WarioWare weirdness, even as it deals with difficult themes.
Consume Me is a game about eating disorders, family trauma, and religion, but its repetitive and monotonous mini-games make it frustrating to play. While the personal story is bold and vulnerable, the late-game religious shift feels jarring and underdeveloped. Ultimately, the game’s narrative and sensitive topics are overshadowed by tedious gameplay and an unsatisfying conclusion.