Rating
Crackdown 3
Stop crime as a super-powered Agent of justice in Crackdown 3's hyper-powered sandbox of mayhem and destruction. Explore the heights of a futuristic city, race through the streets in a transforming ve... See more
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Professional reviews from gaming critics
Crackdown 3 offers an amazing feeling of power with a great selection of weaponry to make use of during chaotic firefights as well a decent looking but anemic world to explore but fails to grow beyond the original dated formula.
Crackdown 3 is probably not the sequel you were looking for, but it definitely has some thrills. Our review...
In an ideal situation, so much isn’t riding on Crackdown 3 to be a huge hit both critically and commercially. The current state of exclusive games on the Xbox One puts an enormous amount of pressure for Crackdown 3 to be something that can stand up to the mega-AAA games Sony has produced in recent years such as God of War, or the beloved franchises seen on the Nintendo Switch.
We’ve done our waiting, five years of it! Five years that unfortunately have me questioning if it was all worth it. Admittedly, this is the first Crackdown game I’ve sunk more than a few hours into, so I can’t attest to whether or not it’s the proper follow-up to the original from 2007. The good news is I’ve genuinely had some mindless fun with Crackdown 3 as I’ve leapt across the rooftops of skys...
Crackdown 3 is bonkers chaotic fun but also a case of wasted potential. The series deserved an iterative revival but instead, we have the tried-and-tested Crackdown backbone with remastered visuals and a touch more chaos, sadly squandering the promise of its few interesting additions in the process
Even with Terry Crews, Crackdown 3 fails to reach the highest agility orbs.
Crackdown 3 is forgettable, broken in places, extremely short and set in its ways. Still, I'd be lying if I told you I didn't have a hell of a lot of fun playing it.
Before you go after anybody though you will want to reclaim some Agency Supply Points, or else you'll keep having to start over from the Agency Tower. The Tower's not so bad - there's the supercar, an awesome drive-over-anything SUV and a truck cab on permanent standby for deployment, along with tunnels to each of the three ganglands - but supply points are nearer to the action, not to mention mor...
There's obviously a long and sad story to be told here. The tales of how it swapped development studios, of how it was supposed to be an Xbone launch title, why it never became the promised technical masterwork that made cloud-based processing a part of gaming. It reeks of development hell, as demoralising to play as I imagine it was to make. Yes, clearing a map of its icons can be readily distrac...
It’s been a while since I’ve played something as refreshingly uncomplicated as Crackdown 3. You’re a big dude (or lady) with genetically-engineered superpowers and a whole lot of guns. Out there is a futuristic city stuffed with militia and hostile robots. And after the briefest preamble, you’re free to absolutely go to town on it.
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All these years later, Crackdown 3 delivers on what made the original an enjoyable game, but never much more. Though the compulsive hunt for collectibles can be satisfying for a time, its overall campaign doesn't evolve beyond a mostly bland auto-lock shooting gallery. Its tacked-on Wrecking Zone multiplayer highlights some neat cloud-powered destruction that's never used to great effect in this t...