
Rating
Dragon Quest
The player takes the role of a namable Hero. The Hero's name has an effect on his statistical growth over the course of the game. Battles are fought in a turn-based format and experience points and gold are awarded after every battle, allowing the Hero to level-up in ability and allows them to buy better weapons, armor, and items. Progression consi...
Details
- Released
- February 29, 2004
- Developer
- Spike Chunsoft, UIEvolution, Matrix Software, Armor Project
- Genres
- Role-playing (RPG) · Adventure
- Publisher
- Square Enix
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Dragon Quest Reviews
Professional reviews from gaming critics
The Erdrick Trilogy still holds up as some of the best RPGs to this day. While copious amounts of grinding, a lack of direction, and gross new artwork hold these games back from true greatness, they are still worth playing through to see the roots of the JRPG genre. They’re charming, fun, silly, and just a little bit sad.
Dragon Quest, or Dragon Warrior as it was previously known in North America, is one of those NES games that was a standard of my childhood. It’s now been released in North America for the Nintendo Switch with a fresh coat of paint that makes it the best way to play the Japanese vision for this classic among classics.
The first Dragon Quest feels like a relic from the past with its incessant grinding and tiring dialogue. But it’s hard not to recommend: it does have that Dragon Quest appeal that many games in the series have, and the soundtrack and visuals (save the character models) give this release a great classic feel. There’s no doubt this 33-year-old game shows its age, but Dragon Quest presents a simple, straightforward experience that’s worth playing if you can forgive its dated flaws.
Let me start by saying that my familiarity with the Dragon Quest series is quite limited. Yes, I did review Dragon Quest VIII for the 3DS, but I mainly know the