
Rating
Hatoful Boyfriend: Holiday Star
The loveable birds of Hatoful Boyfriend are back in the remastered holiday-themed sequel Hatoful Boyfriend: Holiday Star! Travel to fantastically styled worlds, meet interesting new chickadees, and find romance in the elegantly designed winter wonderlands. Dust the snow off your wings and take flight with familiar faces and new friends alike in ext...
Details
- Released
- December 15, 2015
- Developer
- Mediatonic
- Genres
- Role-playing (RPG) · Adventure · Indie · Visual Novel
- Publisher
- Devolver Digital
Player pulse
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Hatoful Boyfriend: Holiday Star Reviews
Professional reviews from gaming critics
Hatoful Boyfriend: Holiday Star is a joyous affair for Hatoful fanatics but a terrible place for newcomers to start. Effectively dumping players into an alternative midpoint to the first game, the narrative expects familiarity with the world and characters and wastes no time to bring the uninitiated up to speed. References to previously established story beats and endless in-jokes are more likely to leave neophytes confused rather than delighted. That’s not to say that Holiday Star isn’t worth your time; it absolutely is, but know going in that this is a supplementary game for the fans rat…
Overall I enjoyed Hatoful Boyfriend Holiday Star as a fan of the original. It was great getting more back story for several characters that were underdone in the original, as well as meeting new characters all in the holiday mood.
Hatoful Boyfriend: Holiday Star succeeds at providing base-level fan-service, but in a way that doesn’t feel as particularly compelling or essential as the original. If you want more pigeons in your life, it’s pocket change for a few laughs - just don’t expect more out of it.
Hatoful Boyfriend was such a pleasant surprise when it first released, but that same joy just isn't present in Holiday Star. The art style is the game's biggest highlight, particularly in the latter episodes when it transitions to a beautiful storybook style. And while Holiday Star acts like a collection of unreleased Hatoful Boyfriend stories, it loses something in its compiled presentation. It loses a great sense of agency and, as a consequence, most of its appeal.
I am the first to agree that interactive narratives can be fantastic games, but at what point does an interactive narrative become simply a narrative? Hatoful