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Lords of the Fallen
A vast world awaits in all-new, medieval dark fantasy action-RPG, Lords of the Fallen. As one of the fabled Dark Crusaders, embark on an epic quest to overthrow Adyr, the demon God.
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Professional reviews from gaming critics
One thing’s for certain: With so many routes through Mournstead and so many viable builds to choose from, Lords of the Fallen is enormously replayable and will likely remain relevant for a long time. This isn’t just a Soulslike—it’s the best Souls game since the original Dark Souls and a worthy successor to the mantle. With intricate world design, unparalleled art direction, satisfying combat, and...
Most of what fans of Soulslikes want are at the maximum: masterclass-level design, unforgettable bosses, and extensive freedom toward build creation. The combat can feel rough at times, and there are way too many enemies in certain levels, but these downfalls don't negate the fact that Lords of the Fallen reaches for a spot in the highest tier among the genre's greats and finds itself right at hom...
Lords of the Fallen is an interesting new take on the Soulslike genre. While it isn’t trying to reinvent the wheel with fresh new ideas, it instead acts as more of an evolution of the genre, refining ideas and concepts that have been tried and tested by other games. The game features excellent combat and fun exploration, which thankfully are more than enough to detract from its dull storytelling.
Soulslike enthusiasts have a new game to master but is Lords of the Fallen worth it? Let's enter the world of the dead and find out.
I just wish it wasn't so happy to sit in another game's shadow, and made more of the few fresh mechanisms that might distinguish it and move the genre forwards. Instead, it hews so closely to a proven template that it's basically a pretty good action-adventure by default. Yet as the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failin...
Lords of the Fallen has a lot to offer but is largely held back by technical issues throughout, and the further I progressed through the game, the more striking these problems became, escalating from a few dips in framerate to hard crashes and glaring pop-in.
With the spawn of the Souls series, gamers around the world have developed a soft spot for controller breaking games with horrendously difficult barriers of entry. Lords of the Fallen is Polish studio CI Games' first attempt at imitating the franchise's success – but does it stand up to its competitors?
Lords of the Fallen's shameless copy-paste approach to Dark Souls undermines its great level design and the potential evident in some of its boss encounters.
I really wanted to like Lords of the Fallen more than I did, as much as it impressed me in parts.
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I desperately want to like Lords of the Fallen, but it's the first game all year that's actively annoyed me. I love the Soulslike genre more than any other, but this game took all of the lessons it could have learned since the original Lords of the Fallen and either forgot them entirely, or just misunderstood them so greviously that you'd assume it skipped a class.
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