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ReCore
Presenting ReCore a game from the legendary creator Keiji Inafune and the makers of Metroid Prime. As one of the last remaining humans, forge friendships with courageous robot companions and lead them on an epic adventure through a mysterious, dynamic world.
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ReCore Reviews
Professional reviews from gaming critics
If it wasn't for the extreme bugs and flaws that shroud ReCore this would be one of the best games I've played so far this generation. The good outweighs the bad. I hope for its success because this new IP deserves to be an ongoing franchise for everything new it brought to the table.
ReCore is the framework of an incredible game with some truly unforgivable technical issues, which greatly deter from the overall experience. You’ll enjoy the challenging platforming, and awesome robotic action...in between aggravatingly long loading screens, and deaths via falling through solid surfaces.
I didn’t expect ReCore to be quite as big as it is, and from the looks of things, it’s possible its developers didn’t either. Its world, while interesting to explore for a good while, is ultimately too big with too little happening in it to be a totally serviceable housing for the strong combat and platforming gameplay within. It feels like a great, arcadey action platformer spread across too big a canvas, and it asks you to draw back over the same lines a few too many times
Despite its imperfections, this is far from a bad game. It's not for everyone, but there are certainly players out there who will eat it up. Hitting at this crucial point of the video game calendar, it's difficult to definitively state that ReCore deserves to be played over other big release. It's certainly fun when it's fun — but it doesn't do quite enough to be considered a must-play.
ReCore is a title that, ultimately, rises and falls in crafting an experience that we don't normally see too often on Xbox (and frankly, in this generation of gaming). Harkening back to platformers like Jak and Daxter with a little bit of the flavor from Metroid titles, ReCore's strong aesthetic and style give way to some technical flaws and repetitive design. Much like the design of Joule's band of Corebots, the exterior of ReCore and its gameplay show signs of age and may not be the most appealing from a first glance, but inside there's still a core of unique qualities to make it stand out a...
Bad robot.
ReCore had a ton of potential and sadly squandered a good portion of it. The game still has moments of glory, and pulls inspiration from a lot of great games of the past. It even has a very old school feel to it, with 3D platforming and combat that feels very classic, if unfortunately not delivering top of the line quality. Still, the first few hours are worth trying out, and perhaps the flaws won't be as glaring for all players. The game has a good foundation, and maybe some patches will get it close, but it'd take a complete rework to truly live up to the expectations that were set long ago.
Imagine you’re stuck alone on an alien wasteland, with no one for company except a robot dog and your own tenuous grip on reality.
What could have been a competent third person take on Metroid Prime is brought low by needless technical and design mistakes.
Action platforming meets an empty desert world with disastrous results.
There's a good game buried somewhere in ReCore, but it's lost in the massive inconveniences the game throws at you. From constantly refusing to let the player move on until they complete side content (even in the middle of dungeons) to loading times that put Sonic 2006 to shame. This ensures that ReCore starts off interestingly and ends up horrid.
When ReCore was unveiled at E3 2015 it looked to be an interesting and unique addition the Xbox One’s game library. The game touted some big names and even prided itself on where their past lay, but as we learned on many occasions past efforts do not make a game great. ReCore is certainly evident of this, despite its past from its developers which means nothing and definite potential ReCore ultimately becomes a decent but troubled experience that fails to shine through bad decisions and technical difficulties.

