Rating
Styx: Shards of Darkness
Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and... See more
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Reviews
Professional reviews from gaming critics

Aaron Potter
Many times while playing Styx did I find myself thinking “I could’ve done that better,” or “I wonder what would’ve happened if I dropped that chandelier on that guard.” Whether it be the need to discover where an alternate route of an intricate level could take me or the craving to nail a perfect run, Styx: Shards of Darkness’ sheer unpredictability constantly pushed me to attempt levels multiple ...

Martin Patino
When Focus Home, Cyanide Games, and Spiders released Of Orcs and Men back in 2012, it was met with very mixed reviews. And when its prequel and spin-off Styx: Master of Shadows came out two years later, we saw it as an improvement over its predecessor due to its take on stealth and combat that differed from the other stealth games in the market. Styx: Shards of Darkness is the third game of the se...

Pierre Fouquet
Styx: Shards of Darkness is an excellent purist stealth game, which is let down by stupid AI.

Jon Morcom
Styx' latest stealth outing puts the 'gob' into goblin.

Leif Johnson
Styx: Shards of Darkness greatly resembles the earlier Styx: Master of Shadows from 2014, but Cyanide improved the gameplay this time around with the inclusion of craftable weapons, the lack of a lock-on in combat, and expanded abilities. It presents an interesting world to explore but wastes its potential by recycling environments from early missions late in the game. Co-op mode is fun, too, but ...

John-Paul Jones
Overwhelming in size and overflowing with freedom with which to tackle its sprawling campaign, Styx: Shards of Darkness is an unapologetically pure stealth title that might struggle to expand its hardcore appeal beyond the die-hard fans of the genre.

Michal Grygorcewicz
Styx kills again, sneaks around, turns invisible, and comes up with creative uses for his clones. However, he is not particularly interested in learning anything new. In short, Shards of Darkness is a solid sequel, but without the "wow" factor.

Nic Rowen
And really, pleasant surprises are what we’re talking about with Styx: Shards of Darkness. Don’t let the reduced price tag or the fact that Styx’s previous titles aren’t exactly household names fool you. Once you get past the slightly budget look of the UI and occasional control jank, there is a solid core of a pretty damn good stealth game here. Give him a chance, and Styx might just steal your h...

Michael Higham
Styx to the formula.

Ramin Ostad
There were several moments during my playthrough of Styx: Shards of Darkness that felt as if the game was going out of its way to frustrate me. At its core, Styx wants to be a pure stealth game akin to the old Thief series, with every level designed around sneaking from room to room, building to building, stealing gold, forging documents, and opening vaults without ever being seen or heard. You pl...

Stefan L
Shards of Darkness could have been a big step forward for the series, giving you a more rounded set of gameplay possibilities, alongside the better looking environments and other areas. Alas it’s not as big an improvement as I’d hoped and is let down by bugs and inconsistencies. It’s a stealth game with one foot stuck in the past, and that remains both a blessing and a curse.

Alex Santa Maria
Styx: Shards of Darkness will provide stealth fans with a brief thrill, but wading through levels multiple times and dealing with poor attempts at variety will grate at even the most jaded of players by the time the campaign is through.