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Sword of the Necromancer
Sword of the Necromancer is a dungeon-crawler action RPG with Rogue-like elements where you can revive your defeated enemies to make them fight alongside you. Turn your foes into allies using the for... See more
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Reviews
Professional reviews from gaming critics

David Flynn
Sword of the Necromancer manages to bring something new to the flooded rogue-like genre while providing a heartwarming story. It has a multitude of options to allow players to tailor the game to their liking. It’s breadth of mechanics allow for tons of experimentation that will keep you coming back until you finally get the true ending.

Thomas Hughes
Sword of the Necromancer is a fun roguelike, with a unique enemy revival system that sets it apart from other titles in the genre. Unfortunately, a lacklustre combat system and unoriginal story mean that it doesn't quite match up to the absolute best roguelikes out there.

Russell Archey
Sword of the Necromancer is by no means a perfect game, but it's still enjoyable with a few issues here and there. Tama never feels like she's getting stronger and the monsters you summon are hit and miss as to whether they'll actually be effective in a fight or just randomly run around the room going nowhere near where you want them to. The bosses are also hit and miss when it comes to those that...

Alexander Thomas
You had one job. You were hired to protect her. It was just a job, but it became something more. Now she lay lifeless in your arms. But what of that tomb that holds the necromancer? Could she be brought back from the brink? Are you brave enough to delve into the tomb of the dead to save her?

Johnny Hurricane
Although Sword of the Necromancer has some exciting ideas, they never fully pay off. Be sure to check out some gameplay footage first to get a feel of what this roguelike has to offer.

Alex Fuller
Tama hopes to revive her beloved Koko by using the Sword of the Necromancer. She isn't alone in this endeavour, as she is able to bring back dead enemies and summon them as allies.

David McNamara
“What would you do to bring back someone you love?” is the tagline of Grimorio of Games’ rogue-lite dungeon crawler Sword of the Necromancer, and spoiler alert: the answer is “learn necromancy”. With the unique ability to turn enemies into pals via a little occultism and the strong motivation to un-dead-ify someone very close to you, you’re sent into the necromancer’s lair with an enchanted blade ...

Stuart Gipp
With nothing to offer besides some pleasant storytelling, we cannot recommend Sword of the Necromancer on any meaningful level. It’s not horrible, but it’s bereft of both meaningful content and any manner of unique execution. A sequel or heavily-modified relaunch could salvage the game into something much stronger, as the core idea of resurrecting fallen monsters is a decent one, but its treatment...