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Wattam
From the creator behind Noby Noby Boy and Katamari Damacy comes Wattam - Long ago, a huge explosion blasted the world of Wattam across the galaxy. Help the Mayor build stacks and chains with character... See more
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Wattam is a rare wonder of a game, full of hope, charm, and poop. But it's also one of the kindest games to come out all year.
I absolutely adore quirky Japanese games. They make up a large portion of my personal gaming library. Some of my all-time favorites are the Katamari games from Keita Takahashi. Why rolling around collecting items in a giant ball is so damn satisfying is beyond me, but ever since I have been hooked on his colorful creations. Which is why Wattam has been front and center on my radar ever since it wa...
I’m not sure if Takahashi will ever be able to top Katamari Damacy – for my money, it’s one of the greatest video games ever made – but Wattam captures that sense of whimsy and magic in its own way. The care-free music and gosh-darn-huggable character designs make this a must-play for fans.
Wattam isn’t without its flaws; in particular, the more characters you gather, the harder it is to quickly switch between them. But even when your journey’s done, there’s more than enough here to draw you back in, whether you’re tackling the game in co-op mode, hunting for those few elusive characters you’ve missed or just diving into this daft and wonderfully charming world.
While Wattam can be a little awkward, thanks to replacing its camera stick with the simple rotation controls on the shoulder buttons, and easily beaten in three hours, it's a game that makes a strong statement that sticks in the mind. It's easy to go from one task to another, quickly repopulating the world, but while this is happening the various restored objects are all running around in the bac...
Spend a few hours winding down with its carefree sandbox or just listen to the ever catchy folksy music, and it’s just the antidote you need after a bad day, a bad year, or hell, a bad decade.
Wattam is a weird and wild fever dream of a game, but it’s the most enjoyable fever dream I’ve ever had. Its loop of using ridiculous, anthropomorphic characters to complete simple tasks in order to gather more ridiculous, anthropomorphic characters succeeds thanks to the silly and fun situations it puts you in, even if it’s not the most complex or challenging loop to begin with. I can’t help but ...
Wattam is not a great video game by any definition. However, it is a great, zero-stress experience that wants to show how great friendship can be. If you’re looking for a game to test your skills or provide you with a mature narrative that makes you think, Wattam ain’t it. However, if you’re having a bad day and just want to unwind by kabooming golden poops all over your screen, Wattam is more tha...
The most common question we see about Wattam is quite a big one: what is it, and what do you do? You may be surprised to learn that the answer is pretty straightforward. This is a game helmed by Katamari creator Keita Takahashi, so a degree of whimsical weirdness is to be expected. However, as with his other games, all the bright colours and surface-level oddness boils down to something very simpl...
Katamari Damancy set a certain precedent for video games, namely that they can get really weird at a moment’s notice. This trend has continued apace for the studio’s subsequent releases, leading in an unbroken path to Wattam. In some ways, this is the jewel of their weirdness crown, a sparkling centerpiece that perfectly represents Funomena’s overall design philosophy. In other ways, Wattam is som...
Wattam should be played, if for no other reason than to see a designer expressing ambivalence about his own ideas.
I finished Wattam in a few hours — it’s not a long game — but I could only bring myself to play in chunks due to the many oddities and small indignities it foists on the player. I kept hoping for something to anchor the whole experience to some kind of message or resonant detail that would bring the rest of my pain into focus. But after finishing the game and writing this review, I’m still waiting...