

Rating
Voice of Cards: The Forsaken Maiden
Voice of Cards: The Forsaken Maiden is a RPG set on a remote chain of islands that have been protected by the maidens for generations, but which now face destruction. The hero of the story vows to save the islanders and sets sail for the high seas, together with Laty, a girl who failed to become a maiden. A touching tale set in a world of melancho...
Details
- Released
- February 16, 2022
- Developer
- Alim, Square Enix Creative Business Unit II
- Genres
- Role-playing (RPG) · Strategy · Card & Board Game
- Publisher
- Square Enix
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Voice of Cards: The Forsaken Maiden Reviews
Professional reviews from gaming critics
I had a lot of stuff on my 2022 gaming bingo list. One that absolutely wasn’t there was a follow up to last October’s original Voice of Cards from Square Enix. Only a holiday and a few months later, we already have two titles in this underdog fantasy adventure series crafted entirely out of card assets. Voice of Cards: The Forsaken Maiden is this very sequel. This title now proves even further that Square Enix and beloved Nier creative director Yoko Taro have a little unique hit on th...
As we come to the end of another card-filled yarn, my final impression is a positive one. Both Voice of Cards entries present an accessible RPG form for newcomers and enough meat on the bones for veterans. While I was left wanting a bit more length for the first game, The Forsaken Maiden simply feels like an experiment that didn't fully hit the mark. Part of that could also be blamed on a new voice for the narrator/GM, which sounds younger and less weathered or seasoned. Dividing the focus into multiple smaller stories may have hurt the overarching narrative, but this is still an RPG worth pla...
A few months ago, we were treated to a nifty card-based RPG and the formula's back already with Voice of Cards: The Forsaken Maiden.
The Forsaken Maiden is too similar to its predecessor to declare it as being significantly improved, with the greater difference lying largely in its narrative. It is a complementary experience that fans of the first are likely to enjoy just as much.
I praised The Isle Dragon Roars for its ingenuity and design, and while Voice of Cards: The Forsaken Maiden is still a delight, a mere three months after playing the first game some of the charm has worn off. I’m glad Square Enix is continuing to invest in smaller, offbeat titles, but something to set it apart from The Isle Dragon Roars would have been nice. As it is, it’s entirely more of the same. That isn’t necessarily a bad thing, but if you’ve only just played the first, it may feel a little tiresome.
A strong artistic vision isn’t enough to save this game from its own mediocrity.
One of the things that has excited me most about Voice of Cards was the potential that it had to deliver a true “Dungeons & Dragons,” tabletop-like experience. Those who have been playing Dungeons & Dragons for long enough will know how the adventure modules work. You have the base game platform and system (i.e. the Dungeons & Dragons ruleset), and then you would buy individual adventures as they appealed to you, to take your gaming group through. As you finish one campaign, you pick up another module and start playing again, and though the rules would stay consistent, the storytelling was…