Kristan Reed
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That said, the most gratifying part of summing up Psychonauts' worth is that its good points are simply so exceptional that they almost drown out most of the grumbles you might have about this level or that jump. By the time you've had the chance to get some distance upon finishing the game you'll begin appreciate that - on balance - it's such a thoroughly, intensely enjoyable experience for the vast majority of the time that you want the whole world to experience what is easily the funniest, and therefore most fun game of the year, or any other year. But if you're honest about it, you'll also admit that judged purely as a platform game it's by no means perfect, but who needs perfection when there are games like Psychonauts to play?
As we touched on earlier, in terms of what you actually do in the game, it's pretty standard run of the mill stuff. You know, take out this cluster of enemies, destroy that installation, sneak undetected past those guards, rescue so-and-so. You know the drill. Sniper Elite's recent TIGA award certainly wasn't won on the basis of the startling originality of its premise, but what it does do that's refreshing is give the player more choice than is typical. Choice over the order in which they tackle many of the level's objectives, choice of route, choice of fighting style. It might not strike you initially, but there's much more to this game than meets the eye, and it's a shame that this aspect wasn't pushed more heavily before the game slipped out unnoticed.